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Idea Class Concept -- Warp

Discussion in 'Capture the Flag' started by TWC123, May 29, 2015.

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  1. TWC123

    TWC123 Active Member

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    Class Idea -- Warp 5.5

    Class Role

    This class is mainly capturing and recovering.

    Inventory Items

    -Iron Sword (Knockback II renamed -- Warp Sword)
    -5 steak
    -x16 Snowballs (renamed -- Dragger)
    -x16 Iron Pressure Plate (Renamed -- Warp Pad)
    -Redstone Torch (renamed -- Wall Phaser)
    -Bow (x10 arrows) (renamed -- Human Warp)
    -Glowstone (renamed -- Warping Fury)

    -Leather Helmet (Purple)
    -Iron Chestplate
    -Leather Leggings (purple)
    -Leather Boots (Purple)

    Class Explanations

    Passive Abilities

    • This class has jump boost I and no fall damage.
    Active Abilities

    • The snowballs and pressure plates are together, first you place a pressure plate (must be 10 blocks all around it) and then the snowballs will have a enchanted glow, when thrown,( it must hit a player) the player and any enemy player in a 5x5 block radius from the hit player teleports to the pressure plate (it will then disappear) once teleported they get speed III for 4 seconds and weakness II for 6 seconds. They will also get 3 hearts of true damage. Snowball can't be thrown in spawns, and if throw in flag area only the hit person will be teleported, that person must be 7 blocks max away for the teleportation to occur. If a pressure plate isn't put down the snowball will do nothing. Cooldown 10 seconds. Can be restocked by medics. This cannot work if you have the flag and you have less than 7 hearts. The Warp can't teleport anyone if they are in their own flag room.

    • The Wall Phaser is simple, when sprinting the torch will light up and when right clicking it aiming for a wall it will Faze the player through the wall to the other side. The wall must be 1-10 blocks wide or it won't phase you through. It will give you speed II for 10 seconds. There is no cool down. If you have below 8 hearts you cannot Wall Phase. Can't use in enemy flag room.

    • Human Warp is also simple, by throwing and hitting an enemy with the arrow you enter their body (as if you were them in their perspective), they won't be able to attack you, but you can attack them, the moment you right click you have hit them, then after ONLY 2 seconds you will then pop out, if you don't attack them you will stay in their body for 15 seconds and then pop back out. When I say 'pop out' its as if you are a ghost and when you went in their body, it is as if you were where they are. Yet you can't move because you are inside of them, where ever they go you go. Cooldown 46 seconds. The arrow will not harm the hit enemy.

    • Warping Fury has a cool down of 30 seconds and gives the Warp sharpness II on his/her sword for 10 seconds.
     
    #1 TWC123, May 29, 2015
    Last edited: May 29, 2015
  2. Romkelolol

    Romkelolol Well-Known Member

    Joined:
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    The wall phaser should not give you extra speed after use. Otherwise it will almost be impossible to catch the person when he has the flag.

    Human warp sounds very confusing to me to be honest. Can you please explain it in more detail?
     
  3. TWC123

    TWC123 Active Member

    Joined:
    May 18, 2015
    Messages:
    119
    Ratings:
    +18
    #3 TWC123, May 29, 2015
    Last edited: May 30, 2015
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