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Idea Necro - the Pokemon rework

Discussion in 'Capture the Flag' started by DeadRhos, Jun 5, 2015.

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  1. DeadRhos

    DeadRhos Minimum Brain Size

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    .
     
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    #1 DeadRhos, Jun 5, 2015
    Last edited: Jul 21, 2015
  2. xSplits

    xSplits Member

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    The Pokemon Rework?
     
  3. Akejsa

    Akejsa Active Member

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    I like the idea very much, but the mobs themself seem very overpowered.. I know this is just a concept but they will have to be nerfed.
     
  4. pandanielxd

    pandanielxd its panda daniel

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    I really like it!
    But one thing, If you are like on 3 hearts as necro and you are riding on that skely horse you can just switch for 14* seconds to the villager or am I wrong.?
     
  5. DeadRhos

    DeadRhos Minimum Brain Size

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    @FruitLoopLover12 because the eggs are like pokeballs? no? ok :frowning:

    @Pan_Daniel "There is a 5 second spawning cooldown after a mob has despawned or died." You can't immediately switch between mobs, you've got to wait 5 seconds.
     
  6. xSplits

    xSplits Member

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    Ah, it's really good though!
     
  7. pandanielxd

    pandanielxd its panda daniel

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    I said 14 seconds ;p that are not many seconds too ;C a little OP maybe cooldown of 25 seconds?
     
  8. Lujiu

    Lujiu Active Member

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    I feel like if you will try to open your mob gui you will be insta-killed and lose the 10 minutes of waiting on your mobs to level up.
     
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  9. Andrwe

    Andrwe Well-Known Member

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    Sounds cool, but complicated and hard for new players to understand.
     
  10. Septembers

    Septembers Member

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    To be fair most people that will donate for the kit won't be new

    I like the concept of a rework for Necro in general, but not with a Pokemon theme...
    But overall nice job
     
  11. Zusheqiel

    Zusheqiel Member

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    ehh no, i do not like this idea. I feel its better as a horde effect. This could be a whole different class though, but it changes this class way too much.
     
  12. Akejsa

    Akejsa Active Member

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    I hope this could be turned into reality!
     
  13. Zusheqiel

    Zusheqiel Member

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    as another class yes, but not as necro. It will ruin necro for me and a lot of people. Necro does need to be reworked a little but not into this.
     
  14. DeadRhos

    DeadRhos Minimum Brain Size

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    Really though? As it stands, necro is underpowered and its mechanics are inherently flawed. Without a total overhaul it's not going to bring in my revenue, and I'm not saying that this rework is the one that should replace it, but Necro deserves to be so much more exciting than it currently is. I want to fight alongside mobs, I don't want them to wander aimlessly while I camp in a corner.
     
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  15. Akejsa

    Akejsa Active Member

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    This is actually the best necro rework idea I've seen in a good while.. Too bad that there isn't any necro ideas as of now :frowning:
     
  16. Zusheqiel

    Zusheqiel Member

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    What you are explaining is more along the lines of a spirit master not necro. A necromancer raises the dead and the dead are going to wander, thats just how zombies are. I'm not saying this idea shouldn't be a class, just not the necro class. I do want my zombies to wander aimlessly, but in saying that i also want to be able to call them back to me as well as have maybe 7 (or 10)zombies instead of 5. I also want them to be able to pick up gear of the players they defeat and gain buffs the longer they stay alive(like a speed buff). I also want it to be easier to get more eggs and have more of a variety (possibly), it would be awesome if skellies could actually shoot arrows and spiders could climb walls properly (which they dont). I do like the way its set up though, with the spawner. It's one of the reasons why i bought the class in the first place. Make your pokemon class a spiritmaster class or something, but don't ruin the necro class. If you wanted to bring in revenue then make more classes or get a different job.
     
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