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Idea [Class] Supporter

Discussion in 'Capture the Flag' started by CrystaliteRyuko, Jun 12, 2015.

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  1. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    733
    Ratings:
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    enchanted with Projectile Protection Yes Yes, I know there is a medic, but medics are limited to their abilities, and whenever one isn't around, maybe this class could help? Also, I'm taking this idea of a kit from Li Li in H.O.T.S, but of course, I did change up some stuff. Also I'm new at this kit making stuff, and my idea was for this to be a replacement of medic in case one isn't nearby, or it can't do its duties for a certain amount of time.

    Items:
    Pink Leather Chestplate
    Pink Leather Leggings enchanted with Protection 1
    Orange Leather Boots enchanted with Projectile Protection 1
    Sharpness 1 Stone Sword renamed to Supporter Sword
    6 Steak renamed to Supporter Steak
    Firework Star renamed to "Healing Circle Activator"
    Glass Bottle renamed to "Replenish Circle Activator"
    Yellow Wool renamed to "Armor Up Circle Activator"

    Abilities:
    Healing Circle: Heal all allies in a 8x8 radius half a heart every second for 10 seconds. Cool down of 12 seconds.

    Replenish: Restore items for your allies in a 8x8 radius. If chemist's are in range, they will have three of each potion restored, if they have max potions, tw heart's will be restored. If archer's are in range, 30 arrows will be restored, if they have max arrows, two steak will be restored, if max steak, two hearts. If ninja's are in range, restore 15 redstone, if max redstone, restore 5 eggs, if max eggs, restore 4 health. If assassin's are in range, 1 redstone will be restored, if max redstone, restore two sugar, if max sugar, heal 3 hearts. If elf's are in range, restore 4 arrows, if max arrows, restore 2 steak, if max steak, restore 2 health. If pyro's are in range, restore 8 arrows, if max arrows, restore 1 steak, if max steak, restore 3 hearts. If medic's are in range, restore 2 cobweb, if max cobweb, restore 2 steak, if max steak, restore 2 hearts. If classes other than these are in range, restore 1 steak for each, if steak is max, restore 1 heart each. Cool down of 10 seconds.

    Shield Up: Give all allies in a 10x10 area two absorption heart's. Cool down 10 seconds

    Weaknesses:
    This class would be weak to really all the strong, heavy classes. Like heavy and chemist. They have poor attack, being weak to strong foe's. They can handle other classes, but ones that power up and are really heavy to begin with, are hard to deal with.

    Strengths:
    This class is very, very good, against low armor classes. This is like assassin and ninja. Being able to restore up to 24 hearts, and have a sharpness 1 stone sword, they can easily deal with these classes.

    Strategies:
    This class should be used to support your team at your flag, in case a medic isn't there, just to keep them okay. You really shouldn't go charge alone, so this would work great in a group. Basically use this to help the others on your team.

    Notes
    The items will have a cool down, and that is shown by the EXP bar. This is meant to be a defense class. This class is completely useless if there are not battles between teams going on and you use these abilities, this is meant to be used for support when medic's aren't able to help.
    2015-06-12_01.44.46.png
     
    #1 CrystaliteRyuko, Jun 12, 2015
    Last edited: Jun 12, 2015
  2. Lujiu

    Lujiu Active Member

    Joined:
    May 24, 2015
    Messages:
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    Ratings:
    +23
    Chemist already has a huge role in the "Buffing" area in ctf, but I do like the concept of this class. I dont feel however that in a game like ctf these abilities will make any significance what so ever. I recommend buffing the abilities.
     
  3. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    733
    Ratings:
    +88
    Ahh yes, I did think of that, but thought it was too much, i deffinitly will then.

    I edited the abilities, and buffed them. Chemist's now will have 3 of each potion restored, 30 arrows will be restored for archers, 15 redstone will be restored for ninja, and assassins, surprisingly, will now restore 2 sugar, elf gets 4 arrows restored, and pyro's restore 8 arrows. I did not change medic though, because of how high the steak count is, and the healing on medic too, definitely will be enough, and I did the same for all other classes, because most of them are tank classes. If you think I still should change this, I will, because I was at a 50/50 with this.
     
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