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Idea [REPOST] Simple and Easily Codeable Necro Rework

Discussion in 'Capture the Flag' started by clamlol, Jun 14, 2015.

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  1. clamlol

    clamlol Member

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    On the MCPVP forums I made a post in which I laid out a Necro rework which could make the class much more playable and which would require an hour or less of coding time. Unfortunately I can't access that post anymore, so I'm rewriting it to the best of my ability here.

    Changes:
    -Necros no longer gain xp on mob kills (cannot level up)
    -Necros start with 3 mob eggs instead of 1
    ---Zombies will spawn with Strength 1 and Speed 2. As always, they'll be for swarm tactics.
    ---Skeletons will spawn with Speed 1 and Power II Punch I bows. Rather than just being better zombies, they'll give Necro a ranged, anti-Soldier element.
    ---Creepers will spawn with Speed 1. In case you haven't heard me say it before, CTF desperately needs sone AOE. Creepers shouldn't be hard to code because Coasting gave someone a creeper egg back in 1.5 and the person used it on their spawner and it worked just as intended.
    -Upon a mob kill, the Necro will regain 1 Steak, capped at 6. Until resupply stations are added, classes should have a way to regain steak.

    None of this will be particularly difficult to code, since it'll primarily be changing values and copying and pasting stuff. Of course, Necro will still need some finishing touches to round out the class (to be coded and pushed to the servers later). These would be a bit more time-consuming, and would include:

    -Adding a Slime egg. Slimes would spawn size 3 (2 in the code) and would give players 6 seconds of Slowness 1 and Weakness 4 (-1 Heart Attack Damage) on hit. This would give it the class some more variation and allow it to take a team-support role.
    -Making it possible for all classes to break the spawner by looking at it for 6 seconds. If the mobs are powerful enough, Necro shouldn't need to camp and should be able to be there with its mobs, killing people and defending its spawner.

    Thoughts?
     
    • Agree Agree x 1
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I still think Necro needs to be changed more than this. Also, restock stations were tested but didn't turn out very well, so in the end were never added.
     
  3. Lujiu

    Lujiu Active Member

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    May 24, 2015
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    I don't like the idea of restock stations either. Medic is all ctf needs as a restock station.
    As for this I dont think this is the rework necro needs.
     
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