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Idea Kit Necromancer - Buffs

Discussion in 'Capture the Flag' started by Serine1002, Jun 20, 2015.

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  1. Serine1002

    Serine1002 A shadow in the night

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    The kit necro as it is now will never be a better choice then something like engineer. A good kit selection panel should have a circumstance in which each kit is better then another. Like one kit being better for a specific map, or for assault or defence. Right now, necro is a weak version of engineer. I have spent time to think up some ways that necro could be made more balanced, playable, and fun!
    NOTE: I'm not expecting all of these to be used, even if any, only 1-2 will make Necromancer a good kit.

    Faster Spawning Mobs-
    The rate in which the mob spawner creates mobs is too slow for a large horde to be born. The zombies usually
    wander off or get sniped. A quicker spawning speed would allow a deadly number of minions be created. Making the spawner actually become a lethal threat to the enemies.

    Smarter Zombies-
    The zombies will never be able to catch up to an enemy. The enemy team could just run past the necro's horde untouched. I think the zombies spawned by the necro's spawner should have the AI of WarZ zombies. So they are actually deadly to the enemy. If you've never seen WarZ zombies, they are faster, stronger, and move in ways which make them harder to hit.

    Multiple Spawners-
    If the necro has multiple spawners, they could create a more focused population of mobs in a single area, or spread out their horde across the map. This might be to strong, even if any, they should only get 1-2 more then they have now.

    Skeleton Spawners (?)-
    Ya I know, this would be pretty strong. But skeletons ARE undead right? And necromancy is the practice of communication to the undead. Which includes skeletons. Either they necro could get a single spawner that spawns both zombies and skeletons, or they could get a spawner for each.

    TP To Spawner-
    The Necro's XP should fill up just like Elf's, and when its full. They can left click an item icon in their inventory to TP to their spawner. After they use this ability, the XP bar will go back to 0.

    NOTE: I am not finished this thread, but this is what I've got done for now. Hope you like it!
     
    • Winner Winner x 1
    • Creative Creative x 1
    #1 Serine1002, Jun 20, 2015
    Last edited: Jun 22, 2015
  2. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

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    Mobs grow faster as they kill more Players
    Agree with smarter zombies, but I have a different idea. Zombies should redirect their attention to the player who is attempting to break the spawner.
    Multiple spawners would be broken. I do agree with more Zombies though.
    Skeletons already spawn from Necro. You just need a 6 kill streak then you can upgrade your spawner from Zombie to Skeleton, then from Skeleton to Blazes.
     
  3. Serine1002

    Serine1002 A shadow in the night

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    I had no idea about the killstreak upgrades. 0_0 Probably because kill streaks like that are very hard for current Necro. I've never seen this before. But thanks for the feedback. :smile:
    I have a few more ideas I will add to this thread around 5:00 PST. So if you're interested, check back then!
     
  4. Septembers

    Septembers Member

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    Maybe a buff is everytime a Necro kills an enemy, that enemy turns into an allied skeleton for the Necro? Fits the theme and buffs the class a lil
     
    • Agree Agree x 1
  5. Serine1002

    Serine1002 A shadow in the night

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    I see what you mean, where the enemy dies could become a skeleton turret? :smile:
     
  6. Septembers

    Septembers Member

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    Idk I just meant a normal skeleton to join the horde but whatever lol
     
  7. Serine1002

    Serine1002 A shadow in the night

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    So it would spawn a regular skeleton? With default behaviour? Still a cool idea!

    22/6/15 Added another section.
     
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