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Idea Illusionist 5.0

Discussion in 'Capture the Flag' started by lasertagfighter, Jun 20, 2015.

?

Do you like this class idea?

  1. Yes! I hate it

    50.0%
  2. No! I love it!

    25.0%
  3. Go kill your self!

    25.0%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    Illusionist 5.0

    Armor:
    upload_2015-6-23_20-17-35.png

    Nothing much to be said: Total Protection: 55%
    Weapons/Abilities:
    upload_2015-6-23_20-13-9.png
    Illusionist's Sword:
    There are 2 modes to this sword. Right-click, Left-click Right-click to switch modes.
    Mode 1: Deals 6.25 attack damage (Sharpness I) Good to take out low-armored enemies.
    Mode 2: Deals 2 Hearts of true damage (No Enchantment) Good against heavy-armored enemies.

    upload_2015-6-23_20-18-59.png
    Steak: 4

    upload_2015-6-23_20-19-27.png
    Confuse:
    Right click to launch this "Trick". When hit an enemy, he/she will be spun around once and will have nausea for 3 secs and will be damaged 3 hearts. Best against enemy flag carriers that are escaping. (CD: 5 secs)

    upload_2015-6-23_20-23-13.png
    Illusion:
    Right click a group of enemy players and then right click an area where to teleport them to. Each player will have blindness until the illusion is done, they will be injured 5 hearts, cuz teleportation has crappy sideffects..
    (CD: 9.5 secs) (5x5 area effect)

    upload_2015-6-23_20-30-14.png
    Magic Trick:
    Right click the ground below you to appear there when you feel like it. WARNING: it will cost 5 hearts if you do so. (Max distance: 30 blocks) (CD: 10 secs) (when holding the ability: crouch for 1.5 secs to appear to the spot you selected unless disturbed)
     
    #1 lasertagfighter, Jun 20, 2015
    Last edited: Jun 23, 2015
  2. DanielSadjadi

    DanielSadjadi Active Member

    Joined:
    Jun 19, 2015
    Messages:
    42
    Ratings:
    +11
    Lol, the poll says:

    Do you like this class idea?

    () Yes, I hate it!

    () No, I love it!
     
    • Funny Funny x 1
  3. Lujiu

    Lujiu Active Member

    Joined:
    May 24, 2015
    Messages:
    145
    Ratings:
    +23
    I like the idea of switching from true damage to normal damage, but as for the rest of it, it could use some changes.
    1.) The curse doesn't seem like it would be useful and is kind of confusing. So if you right click with someone it will give them wither 2 and they will always have wither2 untill you stop holding the wither skull? This doesnt seem balanced becuase its basicly a prolonged insta-kill and after the cooldown is over he can effect another person while still holding the skull effecting the first person? idk.
    2.) The charcoal ability is basic. spice it up. I recommend making it controllable by the tilt of your head, and I dont see how curse or the wither explosion goes into anything something called illusionist.
    3.) The skeleton is a no no. Just this skeleton is better the necromancer class all around. I would remove it and put something in thats more fitting
    4.) Different name. I cant get illusionist from this class other then the skeleton which needs to be removed already. If I were to rename it I would call it "Wither Warrior" or something cheesy like that.
     
  4. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    1. When the enemie has the wither skull, it will be spawned randomly in their inventory until clicked and then it will be removed, along with the wither effect. The skull will disappear.

    2. I have another idea, but I think it's too op. I'll give it a shot.

    3. Last time I made it so it will spawn 2 doubles that will confuse the enemies and when an enemy hits the skeletons, they will disappear. It seems boring.

    4. The reason why I added black and white colors and wither stuff is because I always think of the hypnotize black and white thing that swirls around and controls you. I hope you know what I mean.
     
  5. MineBrick12

    MineBrick12 Active Member

    Joined:
    Jun 21, 2015
    Messages:
    231
    Ratings:
    +14
    There has to be an penalty to use the buffed stone sword, otherwise there's no use to switching from the buffed stone sword mode.
     
  6. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    I like the overall idea of the Kit, but I don't think it's worth adding sorry.
     
  7. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    There are 3 things wrong with what you have just said:
    1. It's called a class, not a kit.
    2. No reason why this can't be added.
    3. Your grammar is terrible.

    There is a use: when enchanted, it does 6.25 dmg, good against weak armored enemies like ninjas and assassins.
    When unenchanted, it does 1.5 - 2 hearts of true dmg, good against heavies, soldiers and dwarves. What else do you want?
     
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Similar Threads Forum Date
Idea Illusionist 5.1 Capture the Flag Jul 27, 2015
Kit: Illusionist Ideas Jul 21, 2015
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...