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Idea Necro Rework - v2

Discussion in 'Capture the Flag' started by pandanielxd, Jul 3, 2015.

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Do you like this Necro Rework?

  1. Yes

    60.0%
  2. No

    40.0%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. pandanielxd

    pandanielxd its panda daniel

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    K y'all necro needs a rework, first version wasn't good enough, another try :stuck_out_tongue:

    *Armor*
    [​IMG]
    Chain Helmet
    Leather Chestplate -dyed black
    Chain Leggings -thorns II (30% chance to do 0.5 dmg per getting hit)
    Iron Boots

    *Inventory*
    [​IMG]
    Stone Sword -Sharpness I (6.25 dmg)
    Mob Spawner
    Emerald
    Steak (3)
    Compass
    Nether Star

    *Spawner*
    [​IMG] [​IMG]

    *Abilities*
    Thorns: The thorns does what it does it's kind of a life steal but not as OP :3.

    Mob Spawner: The mobspawners look like you see above, you can break the glass to break the spawner.

    Emerald: The emerald shows how many kills you have gotten as how many items, the kills of your mobs + yourself.
    • Level One (5 Kills): +10% Speed, +3 Mobs
    • Level Two (10 Kills): +5% Strength, +3 Mobs
    • Level Three (15 Kills): +5% Speed, +3 Mobs
    • Level Four (20 Kills): +5% Strenght, +3 Mobs
    • Level Five (25 Kills): +5% Speed, +3 Mobs


    *Opinions*
    Leave your opinions down below and I will look at them :grinning:!
     
    #1 pandanielxd, Jul 3, 2015
    Last edited: Jul 3, 2015
  2. koalajpg

    koalajpg skrrr

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    Like it! But I don't play Necro much so eh.. >^#^<
     
  3. furtles

    furtles Well-Known Member

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    First of all a few basic things:
    • Try to keep Steak in the 2 slot, as that's where it's at with all other classes.
    • Try to be more detailed with your item descriptions.
    • When creating reworks, try to keep armor the same. It diminishes confusion in game.
    Alright, feedback:
    • The glass is way to easy to break. I would stick with the nether fence post.
    • Thorns is an unnecessary effect. It doesn't really add to this class. It just makes it more of a 'Place your spawner and run'.
    • How does the emerald show your kills? Be more specific.
    • Can you only upgrade your mobs once? Again, more detail please.
    Overall, I can't say I'm a fan of this rework. However, with a little work, it could be a very nice rework.
     
    • Like Like x 2
  4. pandanielxd

    pandanielxd its panda daniel

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    About the steak I changed it
    Descriptions I changed it
    If I dont change anything about armor and stuff it wouldn't be a rework
    I changed to glass to nether quartz pillar, nether fences are too hard to break in fight
    I changed the emerald description
    That too
     
  5. furtles

    furtles Well-Known Member

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    The Inventory rearrangement is nice; I like it!

    However, the descriptions still don't provide much information, and are unclear. How many mobs can you start by spawning? 15 mobs is a lot of mobs, and what kind of mobs are they? 50% speed increase is a lot, I would recommend changing that to a speed boost some levels, and a strength boost for other levels. For example:

    • Level One (5 Kills): +10% Speed, +3 Mobs
    • Level Two (10 Kills): +5% Strength, +3 Mobs
    • So on, and so forth
    I disagree with this statement. You can change abilities and items, and leave armor the same and it would still be a rework. For example, in the ninja and engineer reworks the staff team pushed out, the armor stayed the same for both. Keeping the armor the same will make it easier for players who are not on the forums to understand that that class is necro, or whatever class was reworked. Otherwise, new abilities and new armor might make it seem like a new class.
     
    • Agree Agree x 1
  6. Plautius

    Plautius Well-Known Member

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    I like it ^-^ But I agree with furtles about the armor. Mostly because I think the combination looks bad, not because I think it has to be kept the same xD
     
    • Like Like x 1
  7. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    No! NU! This ruins everything for necro imo
     
    • Funny Funny x 1
  8. AriesRam10

    AriesRam10 Old MCPVP'er

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    This has a placeable spawner, so no. (It also snowballs..) Its ok to make a rework, but why rework it when its going to do the same thing as before?
     
    • Agree Agree x 2
  9. RHCube

    RHCube Member

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    No, this is why necro was nerfed in the first place.
     
  10. xxMineSheepxx

    xxMineSheepxx baaaahh

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    necro should just be removed, there's no reworking it to be so much better. Can't be reworked even with the greatest minds
     
  11. pandanielxd

    pandanielxd its panda daniel

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    xD
     
  12. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    If it's removed I'll die legit.
     
  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Yeah and somehow we landed a man on the moon after a number of horrible failed launches. If we can do incredible things like that then reworking a class on a Minecraft CTF server shouldn't be remotely out of the scope of possibility :stuck_out_tongue:

    As for the rework it seems like a slight debuff to Necro because the spawner is insanely easy to break.
     
    • Agree Agree x 1
  14. xxMineSheepxx

    xxMineSheepxx baaaahh

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    lmao
     
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