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Idea Scout Rework [Final]

Discussion in 'Capture the Flag' started by lasertagfighter, Jul 11, 2015.

?

Needs Changing?

  1. It Seems Balanced

    4 vote(s)
    50.0%
  2. Needs More Armor

    1 vote(s)
    12.5%
  3. Needs More Steak

    0 vote(s)
    0.0%
  4. Needs More Damage

    0 vote(s)
    0.0%
  5. Needs More Abilities/Passives

    0 vote(s)
    0.0%
  6. Needs Less Abilities/Passives

    3 vote(s)
    37.5%
  7. Needs Less Damage

    1 vote(s)
    12.5%
  8. Needs Less Steak

    1 vote(s)
    12.5%
  9. Needs Less Armor

    1 vote(s)
    12.5%
  10. It Needs a Complete Rework

    2 vote(s)
    25.0%
Multiple votes are allowed.
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  1. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    After this I will never do a scout rework ever again. If this class gets added and at least has one of my feature ideas, then I will be a happy man. Anyways, here we go!
    Armor:
    upload_2015-7-11_18-4-23.png
    - Total Protection: 35%
    - Leather Helmet (Black + Brown x7)
    - Leather Chestplate (Black + Brown x3)
    - Leather Leggings (Black + Brown x2)
    - Leather Boots {Black + Brown x1)
    All these are dyed.

    Weapons/Items:
    upload_2015-7-11_18-7-52.png

    Scouts Sword: Enchanted Sharpness I or II?
    Basic fighting weapon used for battle. Block to reduce the damage taken by 100% for 2 hits.

    - Scouts Steak: Right click to instantly heal 4 hearts.

    - Nether Star: Pick Class.

    - Compass: Locate Flag.

    Passive Abilities:

    - Constant Speed I
    - Constant Jump Boost II
    - Crouch for 2 secs to get jump boost IV until used.
    - Resistant to headshots.
    - Sprinting for 3 secs will put you out from fire.
     
  2. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    I don't see anything really wrong with the idea but I just don't see any reason to add this into CTF... Am I missing something?
     
    • Agree Agree x 2
    #2 EmperorTrump45, Jul 11, 2015
    Last edited by a moderator: Jul 12, 2015
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    Yea its just so many random buffs that won't help I mean it could counter soldier I guess.
     
  4. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    Man, I suck at making classes. I tried 2 other rework this class and nobody likes it. Welp, that was my last shot.
     
  5. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

    Joined:
    May 17, 2015
    Messages:
    418
    Ratings:
    +460
    Nice abilities, but I'm not sure how they'd work with gameplay. Resistant to headshots is a bad ability to give to such a mobile class, as sometimes archers are the only way to counter a class that never stops moving (looks meaningfully over at soldier). I like the charging for a jump boost. Perhaps having a charge on the XP bar before being able to jump high. The fire running ability is kind of pointless. Either you get killed instantly for being too close to the pyro and not having a chance to run, or you're far away enough to run around with your speed boost and become practically resistant to pyros.
     
  6. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    yeah, with mobile classes it makes sense to make it not immune to headshots. That said it looks pretty good
     
  7. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    Have ant of you guys seen my rework before this one? I thought it looked cool but no one commented.
     
  8. Grimacing

    Grimacing Member

    Joined:
    Jun 30, 2015
    Messages:
    201
    Ratings:
    +6
    I don't really play ctf, I do sometimes, I play ninja or assassin :stuck_out_tongue: But doesn't every class have something that is equal to it? Something to counter it? And besides we have soldier, so jumping high isn't really needed...
     
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