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Idea Buffs to the most underpowered class in ctf.

Discussion in 'Capture the Flag' started by TheShadowStalker, Aug 26, 2015.

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  1. TheShadowStalker

    TheShadowStalker Active Member

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    Necro, the most underpowered of all the classes, weakish armor, weak weapons, and the spawner, the key part of necro, is easily destroyable and the mobs arent even that strong and with 20 minutes getting to skeletons is pretty impossible. I bet some people forgot about skeletons and blazes even being apart[​IMG] of necro cause its so bad. Necro should not have the same nerfs as engineer because necro is nowhere near as op.

    Here are some buffs that should be added to necro.(not all of them have to be, just some).

    1. Any sort of kill the necro does should stack up on the spawner level[​IMG]. It is just mob kills, which it should be to all kind of kills, that way if you do kill a ninja or some other class you get a kill added to the necro spawner level.

    2. Be able to place the spawner anywhere inside the map, and having it be able to put closer to the flag that way it can actually be a support/defense class it was meant to be. They cannot put their necro spawners next to each other, that engineer nerf that makes them unable to put things right next to each other.

    3. Sword buffed up to stone, and the gold armor moved to chain. The armor is alright for necro but with how it is now it should have these buffs.

    4-5. Should have more mob eggs. pigman, witch, wither skeleton. The number of killed should be 1 kill for zombie, 2 kills for skeleton, etc (excluding the 1 zombie kill and so forth)

    6. Necro should have more spawners, that way it can be more versatile and more strategic.

    I believe that is it, leave your comments and own ideas below. :smile:
     
    #1 TheShadowStalker, Aug 26, 2015
    Last edited: Aug 26, 2015
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Way too op as well a bunch of necros could block and entrance to f!ag IMO.
     
  3. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I wouldn't go as far as saying it's the most underpowered class seeing as it is completely map based.
    #1: Agreed.
    #2: I'd like restrictions reduced but not that much.
    #3: Changing the sword would be useless as the pickaxe would still do more, armor wise necro is fine imo.
    #4-5: Interesting idea, I don't agree with pigmen and witches however due to both of them being able to output tons of damage in a short period of time.
    #6: Most current necro reworks are discussing the removal of the spawner, however multiple weak spawners as opposed to one strong spawner could increase necro's strategical use.
     
  4. TheShadowStalker

    TheShadowStalker Active Member

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    I mean, they can have the not able to put their things right next to each other. thats the only nerf i would be okay with. and miskey, i compltely agreed to the last part and they could add endermen that dont teleport. The necros can still have the unable to put spawners next to spawners, that way they dont block the entrances. Ill fix what i said
     
  5. kyuudaime_hokage

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    Let's say we have a spawner in a good spot which actually manages to rack up kills. The necro won't die because he can hide - the spawner doesn't need maintenance like an engi turret. Those zombies are going to be invincible and have strength + speed eventually. If the spawner is destroyed, the necro can simply place another. This doesn't happen often in matches, but when it does it makes the necro as annoying as engineer, particularly on maps such as skyworlds and platforms; even more so if during stalemate. As a result I don't think necro needs huge buffs, but maybe a pick axe similar to the engi's would encourage a bit more pvp.
     
  6. TheShadowStalker

    TheShadowStalker Active Member

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    Try to get necro kills just by the spawner, and what good spot, please enlighten me
     
  7. kyuudaime_hokage

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    Good spots can include the main flag entrance on sky worlds, the midfield of platforms, or the underground midfield of opposites collide just to name a few. Really, any spot where lots of people come by and where your spawner is hard to reach is a good spot. Necros probably need to rely on their spawner for kills because even when fighting with your zombies, you are vulnerable to get insta killed or ganged up on: therefore resetting your progress.
     
    #7 kyuudaime_hokage, Aug 27, 2015
    Last edited: Aug 27, 2015
  8. TheShadowStalker

    TheShadowStalker Active Member

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    Thats why they need buffs
     
  9. AriesRam10

    AriesRam10 Old MCPVP'er

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    Hah, because its that hard to kill the Necro instead of complaining about the spawner that he will just put back down.

    Personally, I like your changes. But I woudent add them. I would much rather then just focus on a rework in its entirerty instead of adding a buff then reworking it. Unless theres going to be a huge gap.
     
  10. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    +1 Being a necro User, I do try my best to PVP as well, and normally play defense. The necro has pretty much the tools and steak of a medic, but better armor, Which makes it decent in PVP, As long as you aren't alone. 1v1's as necro generally will let you survive one or two Soldier/ninja encounters, Or one heavy, but without a medic afterwords, your done for. And fighting chemists or Mages in large areas is suicide.
     
  11. xxMineSheepxx

    xxMineSheepxx baaaahh

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    +1, the only bit I do not like is the last idea. Multiple spawners don't do much change except for spawning more zombies.
     
  12. Ducksfan101

    Ducksfan101 Well-Known Member

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    Honestly, necro is just useless at this point. I got nerco for free, when I was in Mcpvp and I know why (because it's really bad). Honestly the only use nerco has at this point is blocking entrances to flagroom, which shouldn't happen in the first place, and easily taking down annoying turrets. I honestly just think that it needs a total rework to make it more interesting. If it was to be removed, there would be a lot of issues concerning money.
     
  13. WmaneyPrime

    WmaneyPrime Active Member

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    Maybe necro could have an iron golem body guard and be able to place the turret and it would spawn a lot of tiny Zombies because i have never seen a zombie kill anyone faster than a dwarf
     
  14. kyuudaime_hokage

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    Maybe, if the spawner gets 5 kills, they count towards making the mobs stronger. The mobs can still get kills from then on, but they don't count towards increasing their strength. You need to pvp yourself to make them stronger after 5 kills.
     
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