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Capping abilities of free classes

Discussion in 'Guides' started by kyuudaime_hokage, Aug 26, 2015.

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Which class do you think is best for capping?

  1. Heavy

    0 vote(s)
    0.0%
  2. Archer

    0 vote(s)
    0.0%
  3. Soldier

    14 vote(s)
    58.3%
  4. Medic

    10 vote(s)
    41.7%
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  1. kyuudaime_hokage

    Joined:
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    Capping is not always easy for beginners if you consider the amount of diversity each class brings it the game. Below are some of my thoughts on the capping abilities of the four free classes :smile:
    Ps. Capping= capturing
    1 steak restores 4 hearts

    Heavy:
    The full diamond armour provides the best damage reduction in CTF. Four steak and a diamond sword gives you a very solid basis to fight most other melee classes. Heavies are good against most classes but are weak to pyro, assassin, dwarf and archer's headshot. When capping, try to dodge a pyro's explosive arrow or flint when entering the flag room (not terribly easy). If you are set on fire, immediately seek a medic or water; otherwise expect to get insta-killed. Repel defenders and take the flag. On the way to your own flag, regularly use F4 to look behind you for ninjas and assassins. Immediately kill ninjas if you see their pearl and block assassins before counter attacking to avoid death. If your pursuers cannot outspeed you, don't bother to fight them and instead use their hits on you to run away faster. Try to take the fastest land route and any sponges which cover distance. Cover from archers is helpful and so are any teammates to repel pursuers. Heavy is a solid capping class if you are decent at pvp and know good routes. Medics can help you live even longer.

    Archer:
    The full chainmail armour is actually pretty good compared to classes that have less or weaker armour. The stone sword and four steak give you a decent pvp prowess provided you don't get overwhelmed. Archers can survive ninjas and most other classes but pyro, mage, assassin, dwarf and archer's headshot give them trouble. When capping, use the same tactics as a heavy. The knock back II on your bow lets you repel one pursuer if you are able to 360 quick scope them. This puts distance between you two and improves your chances of capping. Archer is an ok capping class because if you think about it: archer is just a heavy with weaker equipment. The bow can help, but not in many situations. On the contrary, archer's headshot is an incredibly powerful recovering tool as it can insta-kill from range.

    Soldier:
    The full iron armour is pretty nice as the second best armour in CTF. Four steak and an iron sword are solid for pvp. Soldiers can deal with most classes well except pyro, assassin, dwarf and archer's headshot. The niche with solider is that you can infinitely climb vertically by right clicking blocks with your sword (except coal ore) and you are immune to fall damage. This can aid in dodging a pyro and gives you many more capping options such as climbing large structures or taking hard to reach sponges. A tip for climbing: do not spam it like no tommorow. Climbing severely reduces your speed, so only use it when necessary as you would only be giving pursuers more time to find you otherwise. Spamming climb while 1v1ing a smart archer is not effective either since they can easily predict your movement. Soldier is a very good capping class. The equipment is good, and your climbing sword can help you tremendously if used effectively. Medics can make your survivability god-like.

    Medic:
    The full gold armour is good. With six steak and a sharpness I gold sword which can heal teammates, medic is not too shabby in combat. Medics have snowballs which are throwable webs (they regenerate at 1 every 3 seconds) which can trap opponents and help with pvp and capping. Medics cannot be set on fire: they are the counter to pyros. Medics have a constant regeneration I, so steak can be preserved unless absolutely necessary. Medics also have water breathing, although this is not particularly useful since water slows you. Medic can deal with all classes amply,with the help of webs, except assassin, dwarf, mage (in some cases) and archer's headshot. With the immunity to pyro's insta-kill, medics only really need to worry about ninjas and assassins. When capping, use heavy tactics. In tight corridors or corners, place webs to try and trap opponents in order to take less damage and heal with regeneration. Don't spend too long aiming otherwise there isn't much point. On vertical sponges, place one web directly beneath you to halt your pursuers' progress even more. Medic is a pretty solid capping class. While it doesn't have the mobility of soldier or the brute force of heavy, your massive health pool and webs give you other advantages. Team yourself with a medic and expect to probably never die because you can endlessly heal eachother and restore eachother's steak.

    Premium classes are not required to cap in CTF. There is nothing wrong in using them, but you may want to try out these four classes for a change because they each hold their own ground!
     
  2. Sir_Inge

    Sir_Inge Well-Known Member

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    Because pyro is OP, you can just rule out archer and heavy. Now, on paper, medic should be better than soldier. Pyro has no effect, it can essentially shut down a defense with its webs, 6 steaks, and regeneration. But soldiers wall climb escapes everything.
     
    • Agree Agree x 1
  3. Turmac

    Turmac Hardcore Games Enthusiast

    Joined:
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    I love to cap as a medic because I can just spam webs from behind me and just run as fast as I can back to my base.


    Those pyros can't stawp me naow!
     
  4. kyuudaime_hokage

    Joined:
    Jul 20, 2015
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    Fair enough... But if there was no pyro, heavy still has good survivability even without the medic health pool and climb.
     
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