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Idea Mage Idea

Discussion in 'Capture the Flag' started by PikaFX, Sep 8, 2015.

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  1. PikaFX

    PikaFX Well-Known Member

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    Okay, so for the Mage class I think there should be a 10 or 5 second cool down once they used a one of there magic things then they will have to wait 5 or 10 seconds, I do not know, Who agrees/disagrees tell me in the comments.
     
  2. Sir_Inge

    Sir_Inge Well-Known Member

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    5 to 10 seconds?
    What wacky tobacky are you smoking?
     
    • Like Like x 2
    • Agree Agree x 1
    • Funny Funny x 1
  3. Lozzylouise

    Lozzylouise SG Player at Heart

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    I think the kit should remain as it is in my opinion.
     
    • Agree Agree x 3
  4. Xavier1974

    Xavier1974 I cream scarecrows

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    It's already impossible (for moi) to get kills with this kit. I think it's fine the way it is.
     
  5. misterslime

    misterslime Well-Known Member

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    its WAY too easy to get kills.
     
    • Agree Agree x 1
  6. Sir_Inge

    Sir_Inge Well-Known Member

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    You serious? This would make it IMPOSSIBLE FOR ANYONE. 10 seconds is a terribly long time for a cooldown.
     
    • Like Like x 1
  7. Xavier1974

    Xavier1974 I cream scarecrows

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    You obviously didn't read it. He was quoting my post.
     
  8. Sir_Inge

    Sir_Inge Well-Known Member

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    I read it and was defending your point. He's supporting the 5-10 second cooldown which is too much. Would you like me not to express my opinion so you can mini-mod even more?
     
  9. Xavier1974

    Xavier1974 I cream scarecrows

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    My apologies once again, I misunderstood your point. I'm sorry if I offended you. Thank you for defending my point.
     
    • Optimistic Optimistic x 1
  10. InsanityGun

    InsanityGun Active Member

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  11. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Fixed. And how about No.
     
  12. stlast

    stlast Well-Known Member

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    Mage already has only about the dps than a stone sword (~10 vs ~12), just with much longer range. I don't think it should be ~1 vs ~12. Mage could use some changing, but this is not the right way.
     
    • Agree Agree x 1
  13. PikaFX

    PikaFX Well-Known Member

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    Okay, then...

    I agree.
     
  14. kyuudaime_hokage

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    Mage is so fun. On free days i like to use Mage (I'm a total noob at it tho). I start with the fire spell, spam dmg and if they get close enough, freeze and also lightning if I miss. When ninjas attack me i start with lightning before I heal (I've seen some decent mages do this). Mage requires skill IMO, but by switching with all these spells they really do rack up damage even if you suck at close range aiming like me.
    Also, Mage is probably a really good class to practice short range archer as you need to read your opponent literally every second.
     
  15. PikaFX

    PikaFX Well-Known Member

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  16. Gyseline

    Gyseline Ex-Staff Manager
    Retired Staff

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    Just simply no.

    Think about shooting 2 damage spells. Then you have to wait about 10 seconds for 2 more of them.
    With this, mage will be extreemly up in my opinion.
     
    • Agree Agree x 1
  17. Subjugating

    Subjugating Well-Known Member

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    5-10 seconds in my opinion is too long.
     
  18. KirbysDreamLand

    KirbysDreamLand Well-Known Member

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    I think that mage should have steak instead of the regen spell, or a spell that works like steak. That is the only way that I would like to change it though. Without a limited number of possible hearts, there almost no need for a medic or any sort of team-based gameplay for mage.
     
  19. Sir_Inge

    Sir_Inge Well-Known Member

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    The reason Mage has that much health is because it has very little armor.
     
    • Informative Informative x 1
  20. BDmcraft

    BDmcraft Well-Known Member

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    The cooldown you suggested Nick, might be too long for it to be actually useful..
     
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