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Idea Warlock Revamped

Discussion in 'Capture the Flag' started by CrystaliteRyuko, Sep 21, 2015.

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  1. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
    May 17, 2015
    Messages:
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    Ratings:
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    Premium Class:

    Armor:
    Iron Helmet
    Leather Chestplate enchanted with Protection I
    Iron Leggings enchanted with Protection I
    Iron Helmet

    Inventory:
    Stone sword renamed to Warlock Sword.
    3 Steak renamed to Warlock Steak
    Wooden Sword on top of Stone Sword renamed to Mob Killer
    Iron Block renamed to Necromancy (says Downgraded until 1 kill)
    Gold Block renamed to Necromancy V2 (says Downgraded until 5 kills)
    Diamond Block renamed to Necromancy V3 (says Downgraded until 10 kills)
    Iron Ingot renamed to Necromancy Free Attack Mode
    Gold Ingot renamed to Necromancy V2 Free Attack Mode
    Beacon renamed to Mob Caller
    Nether Star renamed to Class Selector
    Compass on top of nether star renamed to Warlock Compass


    Abilities:
    Level Up!: Every few kills, you will unlock a version of Necromancy Upgrade and your sword will level up or level down. On your first kill, you unlock Necromancy Upgrade and your sword levels to sharpness I. On your 5th kill, your sword upgrades to sharpness II and you unlock Necromancy Upgrade V2. On your 10th kill, your sword downgrades to sharpness I, gains smite 4, and you unlock Necromancy Upgrade V3.

    Necromancy: Upon usage (you click the block on the ground) it spawns a Speed II zombie, that upgrades to a Speed I Strength I zombie that will fight with you and follow you after you get one kill. You can spawn up to a max of 3 zombies, but after spawning one you have to wait 10 more seconds to spawn another one. It dies when you die, and if it dies, you have to wait 10 seconds to spawn another. You can enable free attack mode, which is where they attack any enemy within 15 blocks, by using the iron ingot. (clicking it on the ground) To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you. These zombies can not be within 5 blocks of the flag.

    Necromancy V2: Upon usage, it spawns an Absorption I, and Health Boost I skeleton holding a diamond sword, who gains regeneration I once you get a 5th kill. If this skeleton reaches 5 hearts, It will loose Regeneration I and gain Speed I, if you have less than 5 kills, it will get Strength 2. If it dies, you must wait 5 seconds before you are able to spawn another. There can be a max of 2, and a 10 second delay of every spawn. These skeletons will follow you and attack anyone you hit, and are able to go into free attack mode, which is where they attack anyone in a 15 block radius, by using the ability again. You use it by clicking it on the ground, yet to enter free attack mode you have to use the gold ingot. If you die, these skeletons take 10 seconds to spawn again. To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you.

    Necromancy V3: Upon usage, it spawns a Zombie Pigman that dies within 15 seconds after being spawned, and 25 seconds after you have 10 kills. You can spawn 3 Pigmen. These will attack any enemy they see, and die when you die, and take 10 seconds to respawn after your death. Once these die, they take 5 seconds to respawn one. To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you

    Notes: Zombies and skeletons can not be buffed by chemists and are both effected by ninja eggs. Zombies only take a quarter of damage from instant health potions, and skeletons take only 5% of damage from instant health potions. Skeleton’s Absorption hearts ARE effected by regeneration. Pigmen are effected by ninja eggs. If the warlock is healed by a medic, it will only restore the durability of all items restore their steak and heal them, it does not effect mobs or their health or potion effects. If mobs are healed, nothing happens but them being healed. You can only have ONE abilities mobs summoned at a time. MOBS POTION EFFECTS DO NOT WEAR OFF! In your inventory, the wooden sword is above the stone and the compass is above the nether star.

    Edits: Changed sword level up for level 10. Changed Skeleton strength to 2 for 4 kills and under. Changed max number of zombies after 1 kill to 3. Changed armor.
     
    #1 CrystaliteRyuko, Sep 21, 2015
    Last edited: Nov 28, 2015
  2. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
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    417
    Ratings:
    +40
  3. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

    Joined:
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    It's hard to understand, even while reading it. Probably too complicated without a detailed explanation. The armour is also pretty overpowered combined with the other abilities.. Some interesting ideas, but not sure if I'd combine them all.
     
    • Agree Agree x 1
  4. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
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    Should I change it to Iron Armor with only like protection 1 or maybe juts make it protection 2 Leather and a stronger sword.?
     
  5. fluffybunny54

    fluffybunny54 Member

    Joined:
    Oct 4, 2015
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    I like the idea just kind of confusing. Don't forget this class idea.
     
  6. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
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    Ratings:
    +40
    ummm what do you mean by that?
     
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