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Complete Lahire

Discussion in 'Map Submissions' started by Algelier, Oct 4, 2015.

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  1. Algelier

    Algelier Former Staff Member.

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    CTF Map Submission
    This is the first map I submit and I create. WorldEdit was not used during the construction of this map (maybe because I do not know how to use WE). But anyway, hope you'll enjoy it!

    Map Name: Lahire

    Style: Abstract - there are all of the Minecraft's themes.

    Creator(s): Algelier

    Picture(s):


    Download: The Map ID on Minecraft Build is 278857
     
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    o cool u finished
    ice tiunnel thing engi/archer op
    leaves lag
    hard to get to flag
    i dont know ill check it out ingame l8r
     
  3. pandanielxd

    pandanielxd its panda daniel

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    Easy headshottable spawns, I don't like the use of colors (maybe you wanted different styles but you could have also make some kind of gradient), the pathways are very small and probaly engi campable. -1 for me
     
  4. Extant

    Extant Active Member

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    Well I love it.
     
  5. Subjugating

    Subjugating Well-Known Member

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    Looks interesting, and colorful :grinning:
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Justlooked ingame and there is spawn block rn next to flag entrances gg
     
    • Like Like x 1
  7. EddKrumbs

    EddKrumbs Well-Known Member

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    I really hate hating on maps, especially knowing that this took you an extremely long time and a lot of work, but this map has a lot of issues :c

    Gameplay:
    - The map mainly consists of long hallways which makes bad gameplay and the lack of monster eggs makes engineer extremely overpowered.
    - There is only 1 real entrance to the flag area which makes it incredibly easy to defend.
    - Spawn is Ninja campable, which means that a ninja can pearl to the back of the spawn with the flag which makes them virtually invincible
    - All the glass/leaves/ice can be Pearl-glitched through

    Aesthetics:
    - I can see what you were going for but multi-themed maps usually never turn out looking very good. Sticking with one theme the entire way through is best ^^

    Good luck on your future maps! Also WE is really useful and makes making CTF maps a lot easier :smile:
     
    • Agree Agree x 2
  8. Algelier

    Algelier Former Staff Member.

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    It took me 2 hours to build this.
    Thanks for the tips, I'll try to make a better one in the future. This was my first map so it's understandable that this couldn't be 100% perfect.
     
  9. InfiniSTistus

    InfiniSTistus I´m Rock´s mommy

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    Looks good, Is it added?
     
  10. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I think the biggest issue with this map is that its closed in. It consists of cramped, claustrophobic hallways which are engineer OP and rather bland. Typically, maps that are completely closed in don't do very well (hence why all space-station themed maps like Coresteel or Starlight were removed). Maps need open areas as well as closed areas, not just one or the other.
     
  11. Flavorous

    Flavorous the help

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  12. Algelier

    Algelier Former Staff Member.

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  13. Dokkeboi

    Dokkeboi Guest

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    I can say that I had trouble with rotating this map. Also I figured out that the bridge was not in the middle, that's why I had trouble for the bridges to connect,

    @Algelier Maybe you could move the bridge to the middle so it can connect?
     
  14. Algelier

    Algelier Former Staff Member.

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    I'm currently building a new map alongside @Flavorous (this time for real). I learnt lots of things by means of yours posts. I hope the next one will be better. If you want to help us out, please send me a private message and I'll see if could integrate you.
     
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