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Idea 1.9 Classes ideas

Discussion in 'Capture the Flag' started by G_F_G, Oct 10, 2015.

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Does any of these classes make sense with the 1.9 update? And do you like them?

  1. yes they make sense but I don't like them

    2 vote(s)
    40.0%
  2. no they don't make sense and I don't like them

    2 vote(s)
    40.0%
  3. Make sense and I like them

    1 vote(s)
    20.0%
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  1. G_F_G

    G_F_G Member

    Joined:
    May 17, 2015
    Messages:
    4
    Ratings:
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    Since 1.9 is coming out soon and there is quite a bit of new combat features coming, I thought of a few class ideas.

    The Glider: with a new wing suit coming a gliding class would be a neat idea giving you the glider as armor with maybe legs and boots as the other armor but no helmet. The class items could be stone sword with sharpness 1 and a bow and arrow with flame on it with 30 arrows to shoot from the sky. ( A nerf could be having a cooldown on the glider). 2-4 steak

    The *New* Archer class: Since new arrows are coming the Archer could be redone to have 8-24 of each new arrow or have only a certain set of new arrows and still have the same armor and sword as the current archer, but he cannot headshot anymore, and the current archer class could be changed to a Sniper class with all the same except grey leather armor now. 3-5 steak.

    The Tank class: similar to the heavy but has only a wooden sword but a diamond shield and all armor has protection 2 on it and cannot be one shot. 2 steak.

    The Dragon class: Equipped with the Dragon head and protection 1 or 2 black leather armor. Similar to the chemist but now has Lingering potion that are different from the chemist potions such as potion of leaping, potion of weakness, etc. Also comes with a stone sword with knockback. 3 steak.

    The handy man class: This class has a yellow leather helmet, iron chest plate, and blue leather pants and boots. He is equipped with one of each tool (sword, pickaxe, axe, hoe, and shovel. No bow) all are stone or iron. The tools have the ability of other classes. sword... is a sword, pickaxe can heal engineers turrents. axe can instakill anyone on fire like pyro, hoe has shorter range damage spell like mage, and shovel... could maybe have a hold ability being able to hold anyone who is hit with it in place for a second but has a cooldown. 3 steak.

    I know this probably isn't the best explanation of class ideas but its the best I got and some may be too op or stuff like that. Please leave any ideas for modifying these classes. I'd love both kind and critical feedback!
     
  2. GreenNature

    GreenNature Nature is Creative

    Joined:
    May 18, 2015
    Messages:
    445
    Ratings:
    +122
    1.9 is a really sensitive topic to touch on, mostly because some people doesn't like the new combat mechanisms and might change CTF completely.

    But it is a good idea to create new classes but I suggest to wait until 1.9 is officially released.
     
    • Agree Agree x 1
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