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Idea Paladin V4.5

Discussion in 'Capture the Flag' started by misterslime, Oct 15, 2015.

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  1. misterslime

    misterslime Well-Known Member

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    Ratings:
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    Note: As votes and comments come in to suggest things i will update the concept of this based on the comments and votes feedback.

    Premium Class

    Inv:
    [​IMG]
    Abilities:
    Damage Absorb: When you hold the Regen aura all allies within a 3 block radius will have 25% of their damage blocked and you gain 50% of the damage dealt.

    Guard: Players on the opposite team always do %10 less damage than they would normally.

    Punch: If you shift your xp bar grows at the same rate as the 2nd lvl dwarf sword xp bar does and you gain slowness X for howeve long your charging the punch. When full you do 4.5 hearts of true damage to the next 2 players you punch. (after hitting the 2 players you gain blindness and nausea for 2 secs and cannot regen the xp bar for 5 secs).

    Shield: Right Clicking the iron door (shield) protects you from 70% of the hits that are in your field of view, 90% for projectiles. If the damage is not on your field of view it only blocks 10%. Also gives slowness I. After use it cannot be used for 1.5 seconds. (After 1.9 the iron door will become a shield) Also only blocks 5% of damage if you hold the flag.

    Regeneration Aura: Holding the red disc will make players of the allied team gain regeneration for 5 secs.(if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Regen I
    2 = regen 2
    1 = regen 3
    inside the paladin:
    Regen IV (paladin only gains Regen III and Regen I if your carrying the flag)
    Players on your own team that have the flag gain Regen I 1 block from the paladin. Makes the player emit portal particles in a radius of 3 blocks. The aura has a 45 second duration of usage and takes 45 seconds to regenerate. Cooldown is displayed with the Xp bar

    Weakness Aura: Holding the purple disc will make players of the enemy team gain weakness for 5 secs (if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Weakness I
    2 = weakness 2
    1 = weak 3
    Note you cant gain weakness if your the paladin. Makes the player emit portal particles in a radius of 3 blocks. The aura has a 40 second duration of usage and takes 40 seconds to regenerate. Cooldown is also displayed with the Xp bar
    Passives:
    Sword Enchants:
    Knockback II
    Unbreaking III

    Potion Effects:
    Water Breathing II

    Counters and weaknesses:
    Counters:
    Pyro
    Assassin
    Heavy
    Ninja
    Necro
    Elf
    Chemist
    Weaknesses:
    Soldier
    Archer
    Medic
    Engineer
    Mage
    Dwarf

    Credits:
    TechDweebGaming cuz Paladin V3
    WiKi_KiKi for the original Paladin proposal
     
    #1 misterslime, Oct 15, 2015
    Last edited: Oct 16, 2015
  2. Dragoarg

    Dragoarg Well-Known Member

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    I for one, especially as an assassin main, hate the idea of no instakills. This class would be super op. You can team with a med and take the flag being immune to every defensive class, pretty much the only class who could reliably recover is ninja, and they can be beat with a Mage or a medics help. -1 imo, we need a recovery class. Not another capping one. Maybe support
     
  3. misterslime

    misterslime Well-Known Member

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    remove instakill immunity?(its support)
     
  4. Dragoarg

    Dragoarg Well-Known Member

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    Just because it's support doesn't mean it can't be used for capping, also doesn't mean it should be immune to two major defensive classes. Medic is immune to fire and it is good cap, but it's support, imo remove the instakill immunity and it could maybe possibly work out
     
  5. misterslime

    misterslime Well-Known Member

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    done!
     
  6. TechDweebGaming

    TechDweebGaming Active Member

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    Aw I feel left out since I contributed a lot of ideas to v3 that you transfered here but I'm not in credits D: :stuck_out_tongue: jk don't add me unless you want to, idc rlly. Anyway, if u want we can still work together to optimize this :smile:
     
  7. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
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    Ratings:
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    YAY! (wait ARE THE CTF AND BRAWL SERVERS DOWN!?!?!?!?!?)
     
  8. ACE_BLUE2

    ACE_BLUE2 Sup'

    Joined:
    May 17, 2015
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    i think this a pretty good class idea @misterslime , +1
     
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