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Idea [Class Concept] Phantom

Discussion in 'Capture the Flag' started by draco638, Nov 25, 2015.

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  1. draco638

    draco638 Active Member

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    Hey guys, Draco here
    So I took a break from CTF (more of an "extended vacation"). Anyways, skipping story, here's one of my oldest class ideas that actually might be somewhat balanced.


    Class Name : Phantom

    Description: "A mysterious aura of spirits surrounds them which they can call on to help them in battle"

    A support class with recovery/offensive options.

    Armor:
    Leather Helmet (black)
    Leather Chest (black)
    Leather Leggings (black)
    Iron Boots (Feather Falling V)

    Items:
    Slot 1: Iron sword "Phantom Sword"
    Slot 2: Ender Pearl "Soul Bind"
    Slot 3: Bow "Dimension Tear"
    Slot 4: Dragon Egg (Stone of Z'haltor)
    Slot 5: 4 Healing items
    Slot 6: 9 Arrows
    Slot 7: Nothing
    Slot 8: Compass
    Slot 9: Nether Star (Class selector)

    Abilities:
    Stone of Z'haltor:
    The stone of Z'haltor is a buff/inhibiting item. The item is dragon egg. A phantom may hold it in his hand and right click to throw the stone. Once thrown a 1.5 block radius ring of fire particles appear around the stone. Any ally that walks into the ring is given speed I and jump boost I; a Phantom gains Speed II and Jump boost II. Any enemy that walks into the ring gains Slowness I and Weakness I. Effects last for 10 seconds. Stone lasts for 20 seconds on the ground. Egg becomes glowstone when the Phantom has the flag. Does not regenerate naturally This can be regenerated by medics and regenerators, but only one stone may be active at a time.

    Summoner's Rift:
    The phantom can use this ability to crowd control. When the Phantom shoots a block from the bow, a 3x3 area of ground around where the arrow hit will start smoking and playing the sound of extinguishing fires. 2 seconds later, a volley of 9 arrows will fall, one on each block, dealing true damage to any player caught by an arrow. Arrows always rain down at critical damage. The bow must be fully drawn to shoot an arrow. Once ability is used, the nine arrows in the inventory disappear and regenerate after 20 seconds to prevent arrow spam. Medics and dispensers cannot replenish.

    Soul Bind:
    The main ability of Phantom is Soul Bind. The Phantom takes his ender pearl and throws it at his opponents. If the ender pearl hits, the Phantom will NOT teleport. The player that was hit, however, will get Wither I and a nether smoke particle effect will surround him. For 5 seconds, the hit player may NOT use his abilities or throw projectiles. The hit player is vulnerable to 1.5 damage, or the phantom can pull out the Phantom Sword and deal x2 damage to the bound player Thus will it be more difficult for people to escape. Swords and healing may be used. Ender pearl regenerates 15 seconds after effects wear off. Cannot be regenerated by regenerators and medics.

    Tell me what you guys think, suggestions, or flaws in the design. I hope to be more active in the near future (not that anybody noticed/cared I was gone)

    -Draco
     
    #1 draco638, Nov 25, 2015
    Last edited: Nov 26, 2015
  2. Codebastian

    Codebastian Well-Known Member

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    Im impressed

    I feel like this is just a level up of Ninja. The concept is great but may need a rework here and there.
     
  3. draco638

    draco638 Active Member

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    @Codebastian Well, that's like saying assassin is another version ninja. They both run fast and hit hard, but they play different roles and function a lot differently. This does fit into the same "recovery" family, but this isn't the same. It doesn't play as aggressively as ninja or as hit-and-run as assassin. This provides more of a support role with ranged options. It's also a bit heavier than both, so it's all a matter of how you play and what niche this can fill. I mean, this can almost be used as a capturing class. Clear the flag with summoner's rift, throw down the stone to speed you up and slow down the enemies, and hit an assassin or someone with the soul bind to get away. Honestly, it's all in how you play a class.
     
    #3 draco638, Nov 26, 2015
    Last edited: Nov 26, 2015
  4. Jellyt0ts

    Jellyt0ts Active Member

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    Impressed with the thought and effort gone into this post. I really like the concept of this class. Keep working at it and making tweaks where needed. Keep up the good work, looking forward to seeing some of your other ideas.
    •Jelly•
     
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