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Idea Paladin V5 (most small change ever.... if you see it congrats)

Discussion in 'Capture the Flag' started by misterslime, Nov 28, 2015.

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Like?

  1. +1 add

    2 vote(s)
    40.0%
  2. +0 like but no like

    1 vote(s)
    20.0%
  3. -1 h8

    2 vote(s)
    40.0%
  4. idk

    0 vote(s)
    0.0%
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  1. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Note: As votes and comments come in to suggest things i will update the concept of this based on the comments and votes feedback.

    Premium Class

    Inv:
    [​IMG]

    Abilities:
    Damage Absorb: When you hold the Regen aura all allies within a 3 block radius will have 25% of their damage blocked and you gain 50% of the damage dealt.

    Guard: Players on the opposite team always do %10 less damage than they would normally.

    Punch: If you shift your xp bar grows at the same rate as the 2nd lvl dwarf sword xp bar does and you gain slowness X for howeve long your charging the punch. When full you do 4.5 hearts of true damage to the next 2 players you punch. (after hitting the 2 players you gain blindness and nausea for 2 secs and cannot regen the xp bar for 5 secs).

    Shield: Right Clicking the iron door (shield) protects you from 70% of the hits that are in your field of view, 90% for projectiles. If the damage is not on your field of view it only blocks 10%. Also gives slowness I. After use it cannot be used for 1.5 seconds. (After 1.9 the iron door will become a shield) Also only blocks 5% of damage if you hold the flag.

    Regeneration Aura: Holding the red disc will make players of the allied team gain regeneration for 4.5 secs. (if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Regen I
    2 = regen 2
    1 = regen 3
    inside the paladin:
    Regen IV (paladin only gains Regen III and Regen I if your carrying the flag)
    Players on your own team that have the flag gain Regen I 1 block from the paladin. Makes the player emit portal particles in a radius of 3 blocks. The aura has a 45 second duration of usage and takes 45 seconds to regenerate. Cooldown is displayed with the Xp bar

    Weakness Aura: Holding the purple disc will make players of the enemy team gain weakness for 5 secs (if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Weakness I
    2 = weakness 2
    1 = weak 3
    Note you cant gain weakness if your the paladin. Makes the player emit portal particles in a radius of 3 blocks. The aura has a 40 second duration of usage and takes 40 seconds to regenerate. Cooldown is also displayed with the Xp bar

    Passives:
    Sword Enchants:
    Knockback II
    Unbreaking III

    Potion Effects:
    Water Breathing II

    Counters and weaknesses:
    Counters:
    Pyro
    Assassin
    Heavy
    Ninja
    Necro
    Elf
    Chemist
    Weaknesses:
    Soldier
    Archer
    Medic
    Engineer
    Mage
    Dwarf

    Credits:
    TechDweebGaming cuz Paladin V3
    WiKi_KiKi for the original Paladin proposal
     
  2. Plautius

    Plautius Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    769
    Ratings:
    +179
    think of a shield alternative for 1.9 imo
     
  3. Altered10

    Altered10 Member

    Joined:
    Aug 31, 2015
    Messages:
    77
    Ratings:
    +42
    0+ because, although some of the things you added to it make it unique (for example, I love dat damage absorb, though it might need to be nerfed slightly), it's not enough for it to be its own class.
     
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