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Balancing Out Infected

Discussion in 'Ideas' started by MrCowlick, Dec 1, 2015.

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  1. amazingallen234

    amazingallen234 Former Jmod | Wild West

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    The raygun isn't the problem, the maps are. Killhouse_2 is usually won by the zombies unless the survivors get really lucky and maps like Octane are usually won by the survivors. Balancing the maps would surely take a lot of work when 2.0 rolls around but if they do balance the maps, Infect might be more appealing to the non-donating players.
     
  2. sjuka_legogubbar

    sjuka_legogubbar ¯\_(ツ)_/¯

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    Just to comment on that video, the spot is removed now, the Ladder is gone :V And yes i agree with you that humans are too op but on some maps the zombies are op...
     
  3. Blaxeturner

    Blaxeturner Active Member

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    Giving Zombies Blast protection makes Ray Gun useless.
    Ray gun should have no reload, but a longer delay.

    Zombies should be given 1 grenade after 8 deaths (3 for dying and 5 more for being killed by human).
    Root should be given 2 grenades.

    And finally: ALLOW flashbangs and molotovs to be used on infect. They are less OP than grenades as the don't actually kill you.
     
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