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A Discussion on Balance...

Discussion in 'Discussion' started by Tac42, Oct 31, 2013.

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  1. MafiaFerret

    MafiaFerret Well-Known Member

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    I quite agree that they should buff the ammount of ammo you start with. It wouldnt interfere so much in the donations too

    The raygun should have faster firerate, however, never 1hit KO

    The law is fine

    I dont have the minigun, but it seems to be a bit too OP. Much ppl complain about it.

    The crossbow isnt so OP. It's actualy very fair, and players can Still buy armor to help theirselves, or Even use a perk. But nerfing the bow isnt a good idea

    Flamethrower should be slightly buffed, It's kinda helpful as tac said, but too weak though.

    Model1887 is not that OP. Maybe making it higher level.

    The isolator is annoying, but It's a bit fair, because theres need to be at least one 1hit KO sniper. Making it higher lvl and more expensive could be a good idea

    (Some of this ideas are actualy going to be added)

    Even if they buff automatic's ammo, what i think it is fair, i will Still use scavenger. Scav helps a lot, so giving ammo to some Guns wont make it useless
     
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  2. jakob243

    jakob243 Well-Known Member

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    I honestly don't mind the Isolator as is, I can live, and if I see someone with it, I can usually take them out first and matrix around bullets...
    One thing to lessen the minigun's power is to add an overheating timer, so that after 3-5 seconds, you cannot fire it, (or it could blow up?) and it takes 5-7 seconds to cool down fully.
     
  3. F1r3tar

    F1r3tar Highly Established Member

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    For the ray-gun, take away the splash damage
    Buff the spas24
     
  4. _PublicEnemy_

    _PublicEnemy_ Well-Known Member

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    Ray Guns Splash is gone next update.
     
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  5. jakob243

    jakob243 Well-Known Member

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    Woo yes!
     
  6. blankbots

    blankbots Well-Known Member

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    The crossbow right now is an extremely balanced weapon. It does take some skill to use, and you get a good reward for it. You do have to charge shots usually after all.

    Although, when there are 5 people on the opposing team with crossbows camping the enemy spawn with exploding arrows, THAT becomes a problem.
    I also like the buying perks with credits since they will be more readily available with the new Kill Confirmed being added, allowing for more things to be bought with credits.
     
  7. Sir_Blockalots

    Sir_Blockalots Well-Known Member

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    Perhaps the ammo drop feature could only in place if the player is using an auto, as snipers and shotties do not really require extra ammo.
     
  8. F1r3tar

    F1r3tar Highly Established Member

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    Same thing when you have a bunch of people camping a spawn with rayguns and skullcrushers
     
  9. blankbots

    blankbots Well-Known Member

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    The ray-gun is getting it's nerf.
    Also you don't see as many skullcrushers as donator guns.
     
  10. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    I didn't read through all of the comments, so if this has been stated, I am sorry. But think of it this way, scavenger can work so you get INSTANT ammo, without it you would have to run over an ammo stash, and then most likely die from crossfire. This would balance sniping out, because a sniper should lay back (even though that doesn't happen much here), and conserve ammo.
     
  11. mrawesome9002

    mrawesome9002 Well-Known Member

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    I do that with the L118a on Favela =3
     
  12. Usp45

    Usp45 Well-Known Member

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    Its*
     
  13. Illuminonymous

    Illuminonymous Well-Known Member

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    While playing on the test server I noticed the iso took 2-3 body shots to kill against armor.
    Is it like that right now or did it's armor penetration get nerfed?

    Looking at the iso right now, you say it's firerate is "decent", but compared to most of the other guns, it fires at a snail's pace. Especially with compared to the MSR. It's not exactly the greatest weapon for fighting off ambushes either. Even the python requires you to scope in order to get any sort of an accurate shot.
     
  14. teawithchoco

    teawithchoco Well-Known Member

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    Why not buy perks with credits at like a certain number for one turn
     
  15. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Damn, you put a lot of effort into it. You did a excellent job of stating the arguement (your thesis) and providing reliable information. The counter arguements really balanced the entire post. I agree with a lot of the information. The moddel1887 is op for its lvl, but it proves reliable in cqc, especialy in ffa. I would like to see some gun damage nerfed, but as you get more skill the better the reward is. Mc-war is a double bladed sword sometimes. It can be a lot of fun while it can also be not fun if you are lv 1 against people that are lvl 45. Don't under estimate the low lvl guns. The m16 is a 3 burst kill when properly aimed. You can easily get an emp and a nuke with the m16. The L118a is good for head shots. If you are a good sniper, you could easily get 3 nukes and a bunch of emps with head shots from the L118a. Anyways back to topic, well done. This is the best mc-war arguement thesis i have seen. A+ for you TAC42.
     
  16. Javed

    Javed Well-Known Member

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    Let's play "Quote the Thesis"
    Where is the thesis
     
  17. e621Warwick

    e621Warwick Well-Known Member

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    There is no thesis.
    This is not a persuasive essay.
     
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  18. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Well lets just say you were very articulate about details and conflicts. Great job. Keep it up!!!!
     
  19. Javed

    Javed Well-Known Member

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    Yeah that's what I'm saying.
     
  20. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    It sounded like one. Mea culpa. But i was well detailed and had good counter ideas. Good job
     
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