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Idea [Class Concept] Rogue

Discussion in 'Capture the Flag' started by 1337Noooob, Dec 2, 2015.

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  1. 1337Noooob

    1337Noooob Active Member

    Joined:
    Nov 27, 2015
    Messages:
    248
    Ratings:
    +38
    Role: Offensive/Recovery

    Armor: Black Leather Tunic, Black Leather Pants, Black Leather Boots

    Passives:
    -Sneak Attack: Deals 2x damage from behind (120 degrees) with Melee, 1.5x with Ranged
    -Dexterous Strike: Attacks do not Knockback enemies

    Equipment:

    Dagger:
    -Wood Sword
    -Each consecutive hit (an attack that connects less than a second after the last attack without missing) gives 1 bonus True Damage, capping at 4 extra damage (2 Hearts). Bonus damage is not multiplied by Sneak Attack.

    Hand Crossbow
    -Bow
    -Speed 4 when drawing the bow
    -Bow does not shoot arrows when Right-Click is released
    -When fully charged, Bow becomes a loaded Crossbow
    -Loaded Crossbow can be fired by Left-Clicking. Shoots a Fully-Charged arrow.

    3 Steaks
    -You know the drill. 4 hearts per Steak

    The Rogue serves as an offensive flank class. With Sneak Attack and Dagger combo damage, a Rogue can kill any class in 5 hits or less, but only if catching enemies by surprise and landing every hit. They also are great at Ambushes. Hiding in a corner, a Rogue can sneak up on oblivious enemies and ramp up a damage combo very quickly. If a Rogue can get into a good position and have their teammates distract the enemy, they can make short work out of possibly 4-5 unsuspecting players.

    The Rogue also makes a great recoverer. Thanks to Dexterous Strike, a Rogue won't have to worry about their attacks knocking enemies to safety. Sneak Attack damage is also really convenient since players with the flag usually run away from the enemy, their backs turned right towards them. Crossbow and Dagger can deal lots of damage to flag carriers without the risk of the Knockback making them even harder to catch up to.

    The Rogue's main weakness is surviving. With Leather Armor and 3 Steaks, a Rogue will die very quickly in a straight up fight. Unlike similar classes like Ninja and Assassin, who are even less durable than the Rogue, the Rogue has no special Mobility options like a Ninja's Ender Pearls or the Assassin's Sugar. And without weapon Knockback, a Rogue will even have trouble with escaping from Heavies!

    Overall, the Rogue serves as a weak class that can deal massive damage to vulnerable enemies. They work well with but away from the team, needing them to distract enemies but also having to stay the distance in order to get behind enemy forces and ready to Sneak Attack. The Rogue counters static, squishy targets like Archers and Engineers, but suffers against more mobile and bulky targets like Soldier.

    Things I think I could improve with this class is making the Crossbow just a regular Bow (+Sneak Attack). I could also decrease situational damage like Sneak Attack and Dagger combo damage, but increase the damage of the weapons themselves. Another issue about this class is that it's very similar to the Assassin in terms of Role and may be redundant. Tell me what you think!
     
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