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Idea Class concept: Vampire (V2)

Discussion in 'Capture the Flag' started by Lujiu, Jan 3, 2016.

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  1. Lujiu

    Lujiu Active Member

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    Class Role: Leech

    Armour.)
    Helm- Black Leather
    Chest- Red Leather
    Leggings- none
    boots- Grey Boots (feather falling 3)

    Inventory.)
    -Stone sword (sharpness 1)
    -Red stone Block
    -Tracking Compass

    Abilities.)

    1.) Vampire's mark. Ounce the vampire hits an enemy the enemy will then be "marked" by the vampire. The vampire can then block with his sword to be quickly pulled to where the player he marked is located. The switch what player is marked the vampire just has to hit them
    ===Note, Vampires can mark their own team by hitting them as well (the hit behaves similar to the effect of a medic's hit)

    2.) Redstone-Block. (Vampire's ruin) When the vampire right clicks his redstone block he places a Red stone ore in-replace of the block below his feet. The vampire then gets speed 2 and invisibility 2 for 5 seconds. After the 5 seconds has run out the vampire is teleported back to the location of his red stone ore. [Cool-down of 15 seconds after use ~10 second cool-down after the vampire is teleported back~)
    ===Note, the red stone ore is also marked by cloud particles hovering within the 2 blocks just above the red stone ore.

    3.) Vampire's Leech. Every hit the vampire lands they will gain +3 health (1.5 hearts) while a critical hit will heal the vampire +4 health (2 hearts). If the vampire gets a kill they will receive a boost of Speed 3 for 6 seconds with trailing redstone particles. The vampire will also gain a permanent increase (until next death that is) of +1 heart. (meaning that after one kill the vampire will have a total of 11 hearts but if they die they will reset back to 10 hearts) This effect caps at 15 hearts
    ===Note, Vampire has no steak so getting hits is its main source of healing in a battle.

    4.) Vampire's Venom. This is a passive effect on the vampires sword. Every hit the enemy will receive wither 1 for 4 seconds
    ===Note, teammates do not receive this effect when a vampire hits them to mark them with his Vampire's Mark.

    Image of Vampire ~~~~~~ (ignore wither skulls)
    http://imgur.com/nRzsp4j
    ~~~~~~~~~~~~~~~~~~~

    Please post your opinions on my class suggestion! Thank you for reading.
     
    • Creative Creative x 1
  2. lasertagfighter

    lasertagfighter Well-Known Member

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    Awesome class concept, but ctf is simple not like this. for a legit class, you need to spend a week to think and test the class out and see if it's up or op. it's decent +0.4
     
  3. Lujiu

    Lujiu Active Member

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    Iv spent quite awhile thinking about this class (the last post I made about this class concept was in july) Feedback on it would be nice.
     
  4. lasertagfighter

    lasertagfighter Well-Known Member

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    Give up son, there's no point in making ideas for ctf, it will never be added. Trust me, even if it's just for fun, there's always a downside, I stopped making classes 4 months ago and I never had good feedback back then. ;(
     
    • Optimistic Optimistic x 2
  5. Lujiu

    Lujiu Active Member

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    You never know
     
  6. XxX_NootNoot_XxX

    Joined:
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    If enemies can see the redstone block you placed as a vampire, then the whole ability is basically useless.
    Because after those 5 seconds you teleport back to the redstone block, but if an enemy spotted the block and camped near it? you will teleport right in to a heavy for example, and you easily get two hit killed without expecting it (most of the time).
     
  7. Lujiu

    Lujiu Active Member

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    Thats the point of the ability. If you are trying to use the redstone block to run into the flag room and get warped back with the flag you could be meet with a heavy or other classes (Thus being the counter)
     
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