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Idea Medic nerf/tweak

Discussion in 'Capture the Flag' started by TheMaelstromsEye, Jan 10, 2016.

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  1. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    My idea is that for certain classes medic cannot heal for a longer amount of time.
    chemist 25 seconds
    dwarf and heavy-20 seconds
    other medics-15 seconds

    And

    multiple medics cannot heal the same target. Only one medic on the target per 10-25 seconds.

    Criticism is appreciated, i just notice that heavies with medics are almost unkillable, same with a medic teaming, etc.
     
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  2. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Why? I think 15 seconds are long enough, and if you are going to make it longer, it'd be just medics healing other medics. Plus, it's hard to find 'healing medics' nowadays, let alone people actually playing medic.
     
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  3. CrossBoone

    CrossBoone enjoy life

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    I Totally agree with you @xxMineSheepxx 15 seconds is perfect for me. as an assassin I need medics to get my items back in, but that usually takes a long time to find a "decent medic "

    I do like this idea but I'm not too sure if I would agree. Just a little question, umm what's the cool down time for assassin? Being an assassin player it would feel more compelling if I knew that information.
     
  4. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Well, I have seen in game that people hate medic teaming and all that stuff. I figured it would be a nice tweak that didnt completely nerf its qualities as a whole. And for the low armored class (ie ninja, assassin) the cooldown would be the same.
     
  5. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Interesting concept I must admit, but I think it's too much of a nerf. I understand what you're coming at, I just don't think this is a good solution.
     
  6. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    making the cooldown a little bigger shouldnt affect the game too much, its not like its a minute or something, a medic or 2 shouldnt bee able to heal same person, and it would help counter op cheap medic/chemist/heavy teaming
     
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