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Split Buffs

Discussion in 'Capture the Flag' started by Skarm, Jan 20, 2016.

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  1. Skarm

    Skarm Active Member

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    i feel like chemist is becoming a lot more like a support class rather than offense capping or defense class. one of the strongest abilities is chemists can give strength and speed for 3 min. this is all great, but requires minimal teamwork, and takes a lot away from the chemist. assuming you are playing passively on defense or something and don't have a medi to restore items, using your buffs to help teammates can cost chemist up to 3 min of extra survivability it had before. my idea is to split the 3 strengh n speed pots into 9 1min pots. this makes it better because
    -more teamwork (most teams buff offense on spawn, and 3 min is easily enough time for a steal and back. would require people to have a chemi on offense if they always wanted to be buffed)
    -less sacrifice for chemist (instead of wasting 1/3 of their total, it's only 1/9 now. might promote teamwork aswell because they dont feel like they need as much pots)
    -better balance (if the flag carrier is buffed, you can safely say they are going to be harder to kill for a longer amount of time. if this was added stalling out the buffs of a flag carrier could be done but is still a challenge)

    oh and fire resis too i mean sure why not
     
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  2. KirbysDreamLand

    KirbysDreamLand Well-Known Member

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    Also i suggest removing the "mana" requirement for the health pot. Or putting "mana" on steak. Either one brings the balance back.
     
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  3. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    great idea but tbh its been nerfed way too much so that any more nerfs would just be kicking a dead cow....the poor cow ;c

    So we nerf chemist and pyro but not archer? k
    imo archer should deal 8.5 hearts of true damage instead of an insta-kill for all classes so it would need more teamwork to get a kill with maybe a ninja or ground class to deal that extra 1.5 hearts before/after the shot (or just deal 8.5 hearts of damage and take away about half of the target's entire health pool) to make it balanced in the system with the recent nerfs but hey, who would agree

    And on an additional side note... H0w MucH T¡ME DOES IT TakE TO NERF ArchER SH0TS ON CHEM¡S??! ;;;;____;;; i cri and sorry for the semi-irrlevent comments and caps but they are great concerns of mine
     
  4. Skarm

    Skarm Active Member

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    this isn't a nerf?!!/?! @scapecrafter as far as chemist goes it is a straight upgrade. i mean you could say 1 min is too short to do anything but that just means more teamwork is needed if you wanted to stay buffed which i think should be a thing anyway
     
  5. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    It is indeed a slight nerf. Now you will have to actively pay attention to your buffs, esp. when you lose them in a middle of a fight and will have to use the little mana you have to splash them on you (and maybe even on the enemy too).

    I agree this would be nice for additional teamwork but it further weakens the class for the chemist her/himself.
     
  6. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Interesting, I'd like to add a couple small buffs to this idea to offset the lower potion durations:

    1) Make it where anyone who receives an effect (like strength or speed) from Chemist receive the full effect. @Chactation proposed something like this a while back and I think it was called 'Persistent Potions' or something.

    2) Allies cannot receive negative potion effects (i.e. poison). It's stupid that you can get poisoned by your own Chemist.

    Anyway @Skarm I think your idea is a creative and neat little tweak to how Chemist potions work. I like it. +1 :wink:
     
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  7. CrossBoone

    CrossBoone enjoy life

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    Exactly my thoughts in a recent thread I posted
    I hate when people spam poison on their own teammates and since I'm assassin without a medic I die from my own teammate.
     
  8. KirbysDreamLand

    KirbysDreamLand Well-Known Member

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    We should make it so that instead of your buff time resetting when you are buffed, the time gets added to it.
     
  9. iMuffles

    iMuffles Well-Known Member

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    that's a good way to discourage supporting teammates!
     
  10. Willizin

    Willizin Member

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    But then your entire team can stand at spawn with three chemists, and once they use all their pots to buff, (assuming we use the 9, 1-min buff pots that were proposed), every member of your team suddenly has a strength, speed and fire res(?) buff that lasts longer than the game itself. That seems a little bit unnecessary, and completely takes away from the whole "teamwork" and "chemist being a support class" idea.
     
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  11. jarboyp

    jarboyp Bunny Defender

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    Why is everyone against chemist? Instead of coming up with nerfs disguised as buffs, we should be giving chemist new abilities to change how it is played and give it a definite role in the game.
     
  12. pandanielxd

    pandanielxd its panda daniel

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    Or you just read the thread and see they want to try and make it more of a supportive class
     
  13. jarboyp

    jarboyp Bunny Defender

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    That isn't the point of chemist, but as long as it works I'm fine.
     
  14. pandanielxd

    pandanielxd its panda daniel

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    It is, but whatever
     
  15. lasertagfighter

    lasertagfighter Well-Known Member

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    You can kill a friendly assassin with poison... Just a common fact :stuck_out_tongue:
     
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  16. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    While it's also essential to finding invis ninjas either camping you or the flag (poisoning yourself/teammates is what lets you know). And I think that should stay a thing.
     
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