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Mario kit idea.

Discussion in 'Ideas' started by jarboyp, Feb 7, 2016.

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  1. jarboyp

    jarboyp Bunny Defender

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    You get a kit item that is a red mushroom renamed "power shroom." When right-clicked the player get the buff jump-boost 2 for 15 seconds and when the player jumps on top of another player, it does 1 heart of pure damage. There is a 90 second cooldown between uses.
    Pros:
    -Good against teams.
    -Fun to use.
    -Wear a Mario skin and role-play.
    Cons:
    -Cooldown
    -Kangaroo is better for mobility
    -Can trigger autoban.
     
  2. Maniloz

    Maniloz Member

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    You've said it. Kangaroo is better for mobility and overall better too. Not really a cooldown so easy and fun to use. I like tha idea of when you jump it does one heart it would be fun, but then again, Id rather go Kangaroo.
     
  3. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    This seems like a pretty creative idea! I like it so far, I don't see any cons to it.
     
  4. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Or when he right clicks the shroom he goes high and dies from overdose
     
    • Funny Funny x 1
  5. Viva

    Viva Well-Known Member

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    I like the concept of it, but I feel kits like kangaroo/urgal/stomper would be vastly superior in many ways. If the jumps did more damage maybe but then I'd see it being too similar to stomper. Another idea would be to make the player 'bigger' with a strength effect and more hp.
     
  6. TheMafias

    TheMafias Something wise

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    @Viva ,@Mattyz_ ,@MrWaffleman .

    The kit is creative but this is what I don't like about it.

    Cons:
    • The damage dealt is useless in soup and almost nothing in Non-soup
    • It is a debuffed kangaroo and a massive debuffed Stomper
    • It will not be fun to use when you have a kangaroo after you
    I can see where you are getting with this but as Viva said getting a Health boost and maybe a larger entity base would be good but with that the overall player speed needs to be decreased, the player's hitbox would increase and would just even out with the amount of hearts they have, telling that they even try to chase someone up a hill or in a cave they will either get stuck and trapped or glitch out and suffocate.

    Like I said the kit is creative and what a ass would I be if I didn't build on it, heres my proposal.

    Kit abilities:
    • 2 extra hearts that stay until lost; 90 second cool down; stack able til 4 extra hearts.
    • When falling you only lose extra hearts instead of initial 20 heats; Any extra damage will go into armor.
    • Abilities will only be activated consuming a red mushroom; Starts with 6 mushrooms.
    • Items are removable
    • (Suggestion) double jumping with space bar like in lobby but not on such a large scale.
     
    • Useful Useful x 1
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