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Unmentioned ctf changes

Discussion in 'Capture the Flag' started by asagod, Feb 8, 2016.

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  1. asagod

    asagod Youtuber

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    elf: now when you use the wind element it uses 2 arrows 90% of the time. instead of 1 like it used to. (Not needed at all)

    Pyro: the arrow now stops as if hitting an entity a block in front of you and the explosion is as if the arrow traveled correctly. (Confused on why)

    All class items are now unbreakable (thank you, my OCD tho)

    On the map "opposites collide V" the spawn was revamped. Adding way more lapis/netherrack then normal

    They also added doors to rooms in "ship battle" added more water in the secret entrance, and removed all overpowered engineer spots. On other maps as well.

    I wasn't sure what to think about this, so what is your opinion? A lot of these changes happened quite recently.
     
  2. Codebastian

    Codebastian Well-Known Member

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    Also Necro was Re-aranged
     
  3. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    - Nom needs to put that on the update log
    - Dunno what you're talking about on the Pyro arrows, need a bit more of an explanation
    - I'll see if there was a point in changing that, if there isn't I'll fix Opposites' spawn tomorrow, it's not supposed to be like that as far as I know
    - The Engineer spots were intentionally removed, I think
     
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    • Agree Agree x 1
  4. kriztmas

    kriztmas Well-Known Member

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    I like the new opposite spawn tbh
     
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  5. rmure

    rmure Well-Known Member

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    I think it's because of the invisible wither that follows your crosshair for some reason
     
    • Funny Funny x 1
  6. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    Pretty sure that's not on CTF. I know it was on the lobby and survival for a while, dunno what the status is on that though.
     
  7. pookeythekid

    pookeythekid Well-Known Member

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    @Zacharyk2011 @rmure I'm quite sure there are invisible NPCs (all of whom are make up BrawlBot) which often cause strange behavior in the game. For example, sometimes when you're fighting someone (I think this especially happens when the person is on fire not sure though), they'll have this weird phantom-like trail of themselves following close behind them as they move (I think it was @Xelia_ who made a thread on it???).

    Also, slightly related: has anyone noticed that entities on fire don't take hits sometimes? I first noticed this in vanilla MC with zombies on fire who wouldn't take arrow hits, and then when I started playing pyro a little more a while ago, I also noticed that players on fire don't seem to take meelee damage sometimes, either. I'm not saying this is Brawl's fault, I'm 99% sure that it's a result of MC 1.8. But yeah, anyone else notice this?
     
  8. rmure

    rmure Well-Known Member

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    I didn't play ctf in a few days, is there a boss bar displaying messages?
     
  9. asagod

    asagod Youtuber

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    No
     
  10. rmure

    rmure Well-Known Member

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    Ok, idk then.
     
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