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How to Actually Make Balanced AP Mines

Discussion in 'Discussion' started by Tac42, Nov 6, 2013.

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  1. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    This should be true for the claymore mine since it is a one hit kill. You did say that claymores were the ones that would require "some strategical thinking." Since the "Bouncing Bettie" already gives you a chance to escape and it won't one-shot you, they would need to be less noticeable than a flower pot. If not, this mine would be near completely ineffective (unless combined with flashbangs or an EMP) and no one would buy them. Also, would the Bouncing Betties make a sound when it shot up in front of you?
     
  2. e621Warwick

    e621Warwick Well-Known Member

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    The point of claymores are for holding chokepoints, and hiding them around corners.
    Not a "place in the middle of the road and get free kills because it's invisible."
     
  3. Zippy999

    Zippy999 Well-Known Member

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    The claymore is visible, the Anti Tank and Bouncing betty triggers are invisible.
     
  4. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    Well Tac, I like how you made this balanced. I do agree that a lot of people post their ideas, and do not consider if it is 1) even possible, and 2) if it is balanced enough. Good post, have not seen one of these in a while. I also like how this is a discussion and not a server idea.
     
  5. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I meant by this that Claymores should be visible.(Sorry if you misunderstood me)
    I was asking how visible the Bouncing Betties would be.
     
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