1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Dynamic Thread

Discussion in 'Capture the Flag' started by bringbackwool, Mar 20, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. bringbackwool

    bringbackwool Member

    Joined:
    Sep 11, 2015
    Messages:
    10
    Ratings:
    +0
    Since the map pool is always on constant change and consisting of different types of maps, Soldier should change as well accordingly.


    Maps:

    Aquafus IV
    Blackout
    Canadian Fort
    Canadian Fort I
    Castle Cavern IV
    Forest of Rivals
    Kill Creek IV
    Large Hall
    Lowrise
    Night Raid
    Norse Dominion I
    River Crossing
    Serpent's Lair IV
    Valley of Ruin IV
    Whiteout (Blackout V)

    Keep the Soldier's bar as is.

    Beaver Creek I
    Castle Wars IV
    Clocktower IV
    Dragon Valley I
    Halo V
    Kingdom Islands I
    Kingdom Islands II
    Opposites Collide
    Opposites Collide V
    Pavo's Academy (Academy I)
    Platforms I
    Ship Battle
    Skyworlds I
    Walrus Creek (Beaver Creek V)
    Woodcastle Arena

    Increase the Soldier's XP bar to 12.

    Citadel I
    Desert Strike III
    Discovery
    Giant Chests I
    Standoff II

    Increase the Soldier's XP bar to 15.


    Medieval Siege

    The most unbalanced map for Soldier, its bar would be raised to 15, but everytime an enemy Soldier were within a certain distance of the Soldier flag carrier, the flag carrier would get Weakness I, which after 90 seconds would turn to Weakness II. This would serve as a test to counter Soldier's wall spam. If it were to work, the nerf would be revoked.
     
  2. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    You forgot some maps
     
  3. TomD53

    TomD53 Well-Known Member

    Joined:
    May 23, 2015
    Messages:
    468
    Ratings:
    +162
    Or just leave it as it is because it's perfectly fine.
     
    • Agree Agree x 3
  4. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
    Jun 28, 2015
    Messages:
    906
    Ratings:
    +200
    Oh god pls NO
    Last thing people want is a more annoying soldier on maps like beaver creek.

    -1
     
  5. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Yes I would love to play Large Hall again tbh
     
  6. Katmorder_

    Katmorder_ Well-Known Member

    Joined:
    Jul 13, 2015
    Messages:
    545
    Ratings:
    +106
    Held of these maps aren't in rotation. And soldier just got and update, so I think it's fine as it is. No need to over complicate things
     
  7. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

    Joined:
    May 17, 2015
    Messages:
    418
    Ratings:
    +460
    That would be extremely complicated for even experienced players, never mind new players.
     
    • Agree Agree x 1
  8. Plautius

    Plautius Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    769
    Ratings:
    +179
    And let's change ninja's speed based on maps. And archer's arrow amount. And pyro's health.

    Alternatively, let's not. Maps of course differ in gameplay, but if a map is no longer fit for gameplay, why isn't it voted out yet?
     
  9. iMuffles

    iMuffles Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    642
    Ratings:
    +206
    how about we nerf soldier!
     
    • Like Like x 1
Loading...
Similar Threads Forum Date
The Dynamic Duo MC-WarZ May 7, 2016
Team Dynamical Build Teams Dec 13, 2015
Acquiring a Dynamic Brawl Signature Off Topic Oct 9, 2015
Dynamic Forcefield Hardcore Games Jul 21, 2015
Idea Dynamic Maps Capture the Flag Jul 21, 2015
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...