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An idea for EULA compliance

Discussion in 'Suggestions / Ideas' started by Sir_Inge, May 1, 2016.

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  1. Sir_Inge

    Sir_Inge Well-Known Member

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    Let me flesh this out a bit:

    Credits are a soft currency system- In-game
    War:
    1 credit/kill
    25/Win

    WarZ:
    1 credit/ELO point gained

    WildWest:
    1 Credit/Every sale of drug/ore made for equal money (Selling 1 tobacco = 12 credits or something)
    1 credit for every bounty point of an arrested player

    CTF:
    4 Credits/Capture
    2/Steal
    1/Kill
    1/Every 20 hearts dmg. dealt
    3/Kill of flag holder
    3/Recover

    HG:
    50/Win
    10/2nd place
    2/3rd place
    2/Kill

    Party:
    50/Win
    10/2nd place
    2/3rd place

    Minestrike:
    3/Kill
    10/Win

    Each game will have individual credit shops, credits can be turned into vote credits and vice versa.

    $5 to boost credits for everyone on a specific server by factor of 2 for 1 hour
    $10 for everyone in a gamemode
    $50 for the whole server

    Additionally, for every VIP on a server:
    +50% credits to all
    MVP:
    +100% Credits to all
    ELITE:
    +1 credit and afterwards +100% Credits to all (If I would've earned 5 for something, that now becomes 12)
    This is CUMULATIVE, capping at +20 xp pre-multiplier and x4 xp rewards

    Thoughts?
     
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    #1 Sir_Inge, May 1, 2016
    Last edited: May 1, 2016
  2. SoMuchWinning

    SoMuchWinning Well-Known Member

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    We are not allowed to offer any boosters.
     
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    Please find the location in the EULA where that is specified.
    Additionally, this is a booster for everyone on the server where the VIP/MVP/ELITE is. Therefore, every single person on the server gets that boost.
     
  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Everything here is allowed. If I'm VIP and join a server, everyone gets +50% credits, not just me.

    My biggest issue here is there needs to be a cap on the amount of credit boost at any given time. At peak times during CTF, there could be around 4 times as much credits as usual.

    Also, you should get credits if your build map gets used in a gamemode. Preferably lots of them.
     
  5. Sir_Inge

    Sir_Inge Well-Known Member

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    The entire point of the no cap is so that ranks become REALLY OP, not just for those who bought them, but for those who play with ranked people as well. 4x credits would be OP, but think about how many people would join for that. There would be a mad rush to play CTF on that server.
     
  6. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    What'd be the point of trying to get credits at times when there wouldn't be 4x credits, then?
     
  7. Sir_Inge

    Sir_Inge Well-Known Member

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    Because 4 vips wouldn't be on all the time? It would polarize the game: Peak hours would be ultra peak and less people would play during non-peak hours. Also, all the servers have a player cap, so it can't get too out of hand.
     
  8. Aboves

    Aboves meh

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    On WarZ, would it be if you had 100 ELO you would only get a credit once you got to 101 ELO, or once you gained the ELO point, regardless of much you lost. Even if that was figured out, it wouldn't work for whitenames at all. They only get 0.01 ELO per kill, if not any at all since most of them kill each other in leather or partial iron.
     
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  9. Sir_Inge

    Sir_Inge Well-Known Member

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    Well, this could all be tweaked. Credits go to vote tokens though, so you can get WarZ stuff that way. Credits are global, so I could buy a WW horse with WarZ credits. And we could raise ELO gains to a MVP level for all users.
     
    • Like Like x 1
    #9 Sir_Inge, May 1, 2016
    Last edited: May 1, 2016
  10. jarboyp

    jarboyp Bunny Defender

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    Sounds cool, but there should be a cap on it as @SoCool21 said
     
  11. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I think a suitable cap should be 3x. Any more than that and it'd just get insane.
     
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    Since there appears to be support for a cap, I'll add one at 4x multiplication: we can go from there
     
  13. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    I think it should be
    VIP: 50%
    MVP: 75%
    ELITE: 100%

    Then kits/classes/whatever need to be priced really high due to this, maybe a HG kit is 1000 credits or something like this
     
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  14. Sir_Inge

    Sir_Inge Well-Known Member

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    The kit/class prices would be adjusted based on demand, ability, and credits earned, hypothetically.

    Anyone else have an opinion?
     
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