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Logging Out in Rebel Bases

Discussion in 'Ideas' started by SoCool21, Jun 5, 2016.

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  1. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    It might be effective, but you shouldn't be able to do this. Although it is definitely a lot more skillful that combat logging, its a similar concept in that its abusing leaving and joining the game.

    As I said in the post, I know its possible to avoid this happening. Its just a small feature that would be nice to see, and although I have very little experience with coding I don't see this being very complicated to code. I might be wrong though.
     
  2. PatrykSzczescie

    PatrykSzczescie Active Member

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    I think it's fine as it is.

    By the way thank you for advice of turning off texture pack requests, now I know how people at processors become a prey when @Eil joins the server, not the opposite. :grinning:
     
  3. Paul

    Paul Well-Known Member

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    It's a pointless thing to do. Just use my suggestion, we don't need to modify the code when you can simply fix it yourself. This is the same thing on Warz. For example, logging out in nether, when you log back in you always have your tpack enabled so you don't have to auto download it possibly resulting in your death (because nether on Warz is a hotspot for big fights, loot, etc.)

    EDIT: Might I add that this is also very exploitable. What if I just disconnect inside of a rebel base to hide from players, then immediately reconnect so that way it's quick get away. Then what? Then we make another thread saying how the system is no bueno?
     
    • Agree Agree x 1
  4. Dsawemd

    Dsawemd Well-Known Member

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    This thread's idea aids the tactic that you denounce in the above quote.
     
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