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Necro Rework :c

Discussion in 'Capture the Flag' started by AriesRam10, Jun 16, 2016.

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  1. AriesRam10

    AriesRam10 Old MCPVP'er

    Joined:
    May 17, 2015
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    Alright, so I hopped on recently to check the game out. It was a bad idea. I'n addicted again, long story short im board and I have nothing to do so ima just write down an idea for a Necro rework.

    Necro:

    Armor
    I dont feel like doing armor. (It should be less then it is now)

    Hot Bar
    Stone Sword (Sharp 1)
    4 Steak
    Wooden Hoe (Wand)
    Zombie Egg
    Skeleton Egg
    Creeper Egg

    Wand--
    If you left click the wand your mob will be activated. If you left click again the mob will become invisible (the one you can sorta see) and immune to all damage and return too you and stay by your side, still immune but not doing anything. If you click on a player they will go and attack that player untill you return them or they die. (Mobs will not attack any players if you have them in their immune state but if they follow you in the normal state they will attack anyone near) (Creeper will explode where ever you look and click)

    Mobs
    Meres where it gets fun haha. So the Necro spawns with one Zombie. If he clicks the Skeleton egg his mob switches to a skeleton or to a Creeper if he chooses the spider egg and so on.

    Zombie--
    The Zombie gets strength 2 and full leather (dyed team color) and a wood sword

    Skeleton-
    The Skeleton gets speed 2 and full leather (dyed team color) and a wood stick with knock back 1

    Creeper--
    When the creeper blows up (0 damage) all players hit can not longer be healed by a medic, soldiers climbing pool is reduced to 0, Ninjas cannot use Ender Perils, Elfs cannot use their air element, all the players loose potion buffs, assassin cannot use their speed, they cannot use an Engineer's cake, and the Necro does extra damage to the target(s). This would all last 7 seconds maybe? (Speed 2??)

    General--
    All mobs have 5 hearts of health. Hitting it once removes 1 heart regardless of damage done. Every 5 seconds the mob will get 1 heart back. If killed the mob cannot be used again untill it reaches 3 hearts. Headshots will still one-shot the mob and Health Potions will damage the mob for 3 hearts. (The creeper dies if it explodes)

    Notes--
    The armor is completely debatable as well as the sword.
    The mob abilities are completely debatable.
    If you move to far away the mob will teleport too you.
    The mob cannot leave 5 blocks of you. (Unless said other wise)
    Yeah..



    Whats it for--
    My idea is some kind of recovery class. Maybe make it free if Brawl figures out a way to have free classes again.. Basicly you use the wand to best control your mobs. The Zombie is for heavy damage but slow attacks. The Skeleton would knock your opponate around with very little damage. The Creeper would be used to disable your enemy(s).. Be careful though you would have aother mob for 15 seconds!

    The idea behind the wand is so that you can call your mob back so that it wont take damage when you dont want it too. Or so that it can regen some heath when it needs. Or to tell the creeper where to explode.

    This would make Necro way more mobile and diverse for diffrent situations and stop people from having 5000 Zombies every where.


    (This is just me burning time for fun I dont even care if none of y'alls read it (which is why this is very half-ass'es))
     
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  2. Deppuccino

    Deppuccino Well-Known Member

    Joined:
    May 19, 2015
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    1,596
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    Who cares if the rework isn't the best you could come up with, it's still better than current Necro ^_^
     
    • Like Like x 1
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