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Handcuffed hologram fix

Discussion in 'Ideas' started by StarZManZ, Jun 22, 2016.

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  1. StarZManZ

    StarZManZ Well-Known Member

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    I am glad to see that you added a hologram above handcuffed players but I think you guys can fix it a little bit.


    Here is how it looks now:
    [​IMG]

    What I think should be done is:
    1. Remove the space at the end
    2. Put it a bit lower (lower the y axis)
    That was all. :smile:


    Regards,
    StarZManZ
     
  2. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    I completely agree with this. @Signatured. please? ^-^
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    It used to be lower, but there was an issue with it. The way the handcuffing thing works (or, at least, works on most servers) is there's an invisible mob named "HANDCUFFED", so it'd appear as if there was nothing there other than the nametag. However, the mob still had a hitbox, so when you right clicked the player to inspect them, the hitbox would stop you from right clicking them. This is why it was moved up :stuck_out_tongue:
     
  4. 19Cameron91

    19Cameron91 Well-Known Member

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    Wow, I never noticed that. probably because I'm up close to the arrestee.
    I see @SoCool21's explanation. Perhaps it shouldn't be lowered.
     
  5. StarZManZ

    StarZManZ Well-Known Member

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    Yea that can be the problem. I have coded some stuff that's why I understand
     
  6. AerodynamicBorb

    AerodynamicBorb Active Member

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    I have a solution to move the hologram down the y axis.
    As SoCool21 has said, the hologram is an invisible mob's name. Maybe you can change the mob to a smaller sized mob (spider, silverfish e.g) so the hologram can be lower.
     
    • Useful Useful x 1
  7. StarZManZ

    StarZManZ Well-Known Member

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    Yea that could work or a wither skull
     
  8. Miraculate

    Miraculate Active Member

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  9. Phanta

    Phanta Well-Known Member

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    Why don't we use an invisible, invulnerable armour stand without gravity? If we activate the Marker tag then clients will disregard their hitboxes, which is really convenient.
     
  10. 19Cameron91

    19Cameron91 Well-Known Member

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    I don't think armor stands can be invisible.
     
  11. Phanta

    Phanta Well-Known Member

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    In fact, they can! Since they are a child class of LivingEntity, they're able to accept potion effects, including but not limited to invisibility. This also means they can be named and are susceptible to the CustomNameVisible tag, which is where my idea comes in.
     
    • Informative Informative x 2
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