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Idea Credits

Discussion in 'Capture the Flag' started by Mc_Simp, Jul 3, 2016.

?

Good idea?

  1. Yes!

  2. It's good, but a little overkill

  3. Nope, ctf is fine as it is

Results are only viewable after voting.
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  1. Mc_Simp

    Mc_Simp Member

    Joined:
    Aug 1, 2015
    Messages:
    32
    Ratings:
    +6
    So, I've been thinking about the current credits system, I like it right now but I think there could be a few additions, So here's my idea on how to improve it.

    Current credit payment:
    Kill - 2 Credits
    Steal - 5 Credits
    Recovery (recovering the flag) - 10 Credits
    Recovery Kill (killing the enemy flag carrier) - 20 Credits
    Capture - 50 Credits

    Proposed:
    First of all double everyone's credits they have earned now and double the cost to unlock a new class so this idea will be viable.
    Kill - 4 Credits
    Steal - 10 Credits
    Recovery (recovering the flag) - 20 Credits
    Recovery Kill (killing the enemy flag carrier) - 40 Credits
    Capture - 100 Credits
    Kill Assist - (Dealing 3 or more hearts to an enemy that was killed within 8 seconds since your last hit) 1 Credit
    Heal Assist (Healing 100 hearts of health in a single game as any class that can heal) - 2 Credits
    Recovery Assist (Dealing 3 hearts or more damage to an enemy killed while holding the flag within 8 seconds) - 3 Credits
    Match Victory (Dealt 100 hearts of damage whilest winning the match and not switching teams) - 10 Credits
    Match Defeat (Dealt 100 hearts of damage whilest losing the match or switched teams) - 5 Credits
    Necro Kill (Kill a player with necro mobs) - 9001 Credits (this is a joke lol)

    The reason why these new credit gains are so low is to not be to over powered or exploitable
     
    • Agree Agree x 1
  2. super_mii2

    super_mii2 Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    184
    Ratings:
    +12
    I think implementation of credits based on kill assist and heal assist is useful, though I have no idea how feasible this rework is. Maybe heal assist could be changed to 1 credits for every 5 people healed or something to avoid dealing with the complexity of programming how many hearts chemmy has healed
     
  3. Spades_

    Spades_ Former CTF Mod

    Joined:
    Mar 18, 2016
    Messages:
    793
    Ratings:
    +229
    Yeah, the assists and victory credits would be useful, but doubling all of the original credits is pointless in a sense.

    Otherwise, great idea.
     
    • Agree Agree x 1
  4. ACE_BLUE2

    ACE_BLUE2 Sup'

    Joined:
    May 17, 2015
    Messages:
    1,221
    Ratings:
    +296
    Here's a thought: when a medic restores a players health + items, they get 1-2 credit(s). Due to the time limit on medic and the fact that nobody heals as a medic keeps this from being spammed, and might promote more objective.
     
    • Agree Agree x 1
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