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Idea Dwarf Rework attempt

Discussion in 'Capture the Flag' started by rayquaza611, Jul 8, 2016.

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  1. rayquaza611

    rayquaza611 CTF something

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    May 26, 2015
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    Discord:
    RayCrayQuay#0001
    I decided to try my hand at a knockback based dwarf with an active ability that gives it a short burst of power similar to pyro.

    Purpose
    The idea to this dwarf is to reduce its average damage, but keep it capable on defense and possibly a role on offense. Using knockback on average more than damage allows it to keep people away from the flag, without being able to 1-2 shot medium-armor classes consistently, instead allowing other defenders more time to kill attackers.

    Armor and Effects
    Armor: Chainmail Helm, Iron Chestplate, Iron Leggings, Diamond boots
    (I reduced the armor because dwarf was unkillable in general)
    Dwarf retains its slowness potion and no sprint hunger bar

    Hotbar:

    Diamond axe (can be changed to sword if needed) Knockback 3
    Steak x3
    Slimeball titled "Charge"


    Charge:

    Charge will launch the dwarf 7 blocks in one direction its facing (including upward and still takes fall damage), dealing damage at the end of the charge, about 2 hearts of damage, at the end of the charge, dwarf's slowness gets removed for 4 seconds (but still cannot sprint), and the diamond axe changes from Knockback 3 to Sharpness 3 for 4 seconds. Charge will have a cooldown of 15 seconds, (can be increased if too short)

    Reason for Charge:
    Charge not only gives dwarf a burst mobility option, but gives it a way to still deal decent damage.
    Charge allows dwarf to have 1 more chance at possibly recovering from a person leaving the flagroom with the flag, possibly have a chance at fighting against ranged classes (the matchup is still probably in the ranged classes' favor), and gives it a possible role on flagroom offense.


    im pretty new to this idea thing so any criticism is welcome, tell me why its viable or not viable or just straight up good or bad.
     
    • Like Like x 1
    #1 rayquaza611, Jul 8, 2016
    Last edited: Jul 8, 2016
  2. ACE_BLUE2

    ACE_BLUE2 Sup'

    Joined:
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    I like the concept of reducing dwarfs power and armor, making capping more of a plausable concept. I feel like giving the axe is too much, seeing how dwarf would now be even more vunerable to assassins. With the armor reduced to a mix between soldier and archer, having an added assassin weakness (on top of slowness) seems a little over kill when its ability to kill has been cut down by well over 50%.

    The charge was a nice touch, giving dwarf a little more mobility and killing power, but in a general sense, a dwarf would be long dead before it could use this ability multiple times. Why use this dwarf, when I could just go heavy, at this point a much more effective option.

    Tl;dr nerf dwarf, but don't go overkill with it
     
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    It usually takes 15-30 seconds for offence to get to a flag, meaning that the dwarf can use charge every time the offence come, need to increase that but cool!
     
  4. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Imo this is an ok rework, perhaps change the diamond boots/helmet around (it'll just look nicer that way) give it an Iron sword (kb3) which turns into a diamond sword (sharp 3) upon using charge. Also, change dwarf's slowness 2 for slowness 1. The slowness just isn't fair for a now significantly weaker dorf. How long does charge last for the sword anyways?
     
  5. rayquaza611

    rayquaza611 CTF something

    Joined:
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    Discord:
    RayCrayQuay#0001
    Thanks guys, i couldnt really guage how it would currently stand but i guess if anything needed to be changed, it would be the weapon into a sword, slowness 2 to slowness 1, possible steak buff (for livability), and the cooldown timer (idk which way to put that one in)

    I see how it could be redundant with heavy around, i wouldnt really know how to change that, maybe the idea was redundant in general.

    Thx for the feedback.
     
    • Creative Creative x 1
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