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Idea Necro Buff. Changing necro's playstyle

Discussion in 'Capture the Flag' started by combsmsb, Aug 5, 2016.

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  1. combsmsb

    combsmsb Member

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    The change thaqt I would love to see to necro is that of giving Necro 3 spawners that he can place. these spawners are one block tall, can only spawn baby zombies(no upgrades) and have not placement restrictions (except for the flag and right next to each other)
    maybe make them easier to break?
    @Miskey @Colonel_Graff
     
    #1 combsmsb, Aug 5, 2016
    Last edited: Aug 5, 2016
  2. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    Um does Necro really have three 1 block tall spawners?

    It's glitch time.

    @Miskey
     
    • Funny Funny x 1
  3. combsmsb

    combsmsb Member

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    dammit. i forgot the first sentence
     
  4. Deppuccino

    Deppuccino Well-Known Member

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    GG. Necro now officially not 0% useful.
     
  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    This would still make necro incredibly campy. I'd rather see necro be UP and campy than be OP and campy (like engineer, which gets complained about a lot more). Necro needs to have a complete rework rather than a small buff like this.
     
    • Agree Agree x 1
  6. combsmsb

    combsmsb Member

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    Honeslty I think this would make necro able to have more offensive prowess because you could leave one spawner to protect the flag one to protect mid, and one to attack enemy flag. maybe reduce the number of spawners to 2 but make them not break on killing the necro. and make death not replenish the spawners.
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    It would definitely make necro powerful, but it would still be relying on mobs to do all the work for it.
     
  8. AdamLovesBarca

    AdamLovesBarca CTF player | Original MCPVPer

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    The idea itself sounds interesting, but I just don't think this would move Necro anywhere from where it is right now. Necro needs to have some kind of leveling system for new mobs as well.
     
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  9. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Maybe
    Baby Zombies,
    Baby Zombie Pigmen,
    Cave Spiders?
     
  10. AdamLovesBarca

    AdamLovesBarca CTF player | Original MCPVPer

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    Baby zombie pigmen should be after cave spiders, they are much more annoying and stronger than cave spiders, atleast in my opinion.
     
  11. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Either way. I just find the poison of the spiders much more annoying than a fast pig with a sword
     
  12. graycows

    graycows Active Member

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    What if necro was was given a snowball renamed "Bait" and it would act like bug bait in half life 2. Ill explain for those who haven't played Half life 2. Basically the necro would place a spawner anywhere he/she wants but it could only spawn a max of 5-6 mobs. The "bait" has two uses if it is left clicked the zombies would come close and follow the necro essentially protecting them and you could recall your monsters no matter how far they are away so you could heal them as well. The other use is if you right click it would throw the bait (snowball) and wherever it lands the mobs would rush to and attack the nearest enemy in a group making them a bit more effective.
     
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  13. combsmsb

    combsmsb Member

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    i LOVE THIS IDEA. I HAVE ALWAYS LOVED BUG BAIT. BRAWL PLS!!!!
     
    • Agree Agree x 1
  14. graycows

    graycows Active Member

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    It would also be cool to add bugs like in half life one but they would be silverfish and you would have 5 eggs and every time one died a new egg would appear in your inventory
     
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