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Idea Minor Necro Buff [Simple]

Discussion in 'Capture the Flag' started by james110501, Aug 15, 2016.

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  1. james110501

    james110501 Member

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    Now through months and months of CTF with necro gameplay, I've seen that one of the main reasons why necro can't get many minion kills is because enemies can just simply run around the zombies and avoid them, so I think that how they can make necro a little stronger with their minion is:

    - If a zombie hits an enemy, it gives the enemy slowness 1 or 2 or whatever you think is balanced for 5 or 10 seconds
    (This buff is ONLY for zombies just to start to get some kills and "get the ball moving")

    Now I was also suggesting that maybe you could control the zombies but It would probably be too complicated.
    Also I don't know why the necro still has the mob-healing sword when they can heal them with the pickaxe anyway. If you know why then you can of course tell me.

    Of course you can post what you think about this buff and what buff you think Necro should have.

    -James110501
     
    #1 james110501, Aug 15, 2016
    Last edited: Aug 15, 2016
  2. GalaThundR

    GalaThundR Mcpvp Veteran

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    This still wouldn't fix the zombie's terrible AI, very low damage and slowness. Necro needs a complete overhall. I really want necro to be able to summon different mobs for specific situations that can attack with it at a cost of it's health.

    Example, a necro can summon a zombie or two to fight/defend along side it, but the necro itself loses 2-4 hearts of their own health. This could function the same with skeletons for a ranged attack, and spiders to chase down soldiers / elves. This would probably be incredibly difficult to code but hell it'd be fun.

    Pretty sure just hitting a zombie in general heals them. Mob healing sword has no use other than blocking assassins atm.
     
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  3. BeanGollym

    BeanGollym Da Best Noob (Nukerator <3)

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    james110501, post: 759316, member: 31353"]Now through months and months of CTF with necro gameplay, I've seen that one of the main reasons why necro can't get many minion kills is because enemies can just simply run around the zombies and avoid them, so I think that how they can make necro a little stronger with their minion is:
    Ok so I'd like to make a few points...
    - If a zombie hits an enemy, it gives the enemy slowness 1 or 2 or whatever you think is balanced for 5 or 10 seconds
    (This buff is ONLY for zombies just to start to get some kills and "get the ball moving")

    Ok one slowness... If this were to happen the zombies would keep attacking you and you'd die unless a team mate was there ;-;, I think you should just get poison for 3 seconds? (Depends on damage)

    Now I was also suggesting that maybe you could control the zombies but It would probably be too complicated.
    Also I don't know why the necro still has the mob-healing sword when they can heal them with the pickaxe anyway. If you know why then you can of course tell me.

    Great idea! But I believe the zombies should be moderately fast.

    Of course you can post what you think about this buff and what buff you think Necro should have.
    If you were to ask me I think the damage from the zombies should depend on what class your using
    E.g Ninja=1 and a half heart damage
    Soldier=2 damage?

    -James110501
    Over all great ideas zombies health could be more than usual
     
  4. james110501

    james110501 Member

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    Yes I agree I was trying to make a simple buff because a lot of the Mods and admins want buffs to be simple so I do agree with some of your ideas
     
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