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Idea Making Necro a more fun and playable class

Discussion in 'Capture the Flag' started by Lujiu, Aug 16, 2016.

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  1. Lujiu

    Lujiu Active Member

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    The role for necromancer is to slowdown enemies, boost a defense of a certain area, and crowd control.

    The way necro fills these roles is quite boring and ineffective (we can all agree)

    Here is a list of a few possibilities you can do to redesign /rework necro to make it better.
    Dread Aura:
    - (Similarly to Elf's shield) Give the necro the ability to boost the zombies in his area with speed 1 and give all enemies in his surroundings slowness 1. Maybe like a Black sorta particle or a grey one.
    Better Zombies:
    - Zombie AI should really be increased. (They remind me of the sloths in zootopia -_- )

    -Remove the ability to access skeletons and blazes, Its been ages since iv unlocked those playing a game and I only unlock them when I convince someone from the other team to suicide onto them. Snowball classes are ridiculous and generally not very fun.

    -Maybe have zombies follow the necromancer instead of standing there like a potato and or moving to derpy locations.

    - Instead of a spawner. The necromancer spawns a zombie every~ 20seconds (with a cap of 6- 7)

    - Instead of a spawner. Add a "sacrificial blood" feature. The necro can spawn a zombie for 1 blood, a skeleton for 2, and a blaze (or spider) for 3. The necro has a max of 5- 6 blood and it will recieve blood back if the monster dies after a short amount of time.

    Theres just a mash up of ideas. Please do SOMETHING with the class x-x its been a dead class for idk 2 years maybe...
     
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I like the sacrificial blood idea but it should just be blood.
    You have 1 redstone dust to start with and it goes up to 5 max, you get 1 piece of blood every 12 seconds, if you have enough blood for something that spawner egg will be enchanted and it will give you how many you can use (say I have 4 pieces of blood, I can get 2 Zombies, 1 Skeletons and 0 Blaze/Spider. A zombie costs 2, skeletons cost 3, blazes/spiders cost 5

    When you place a mob egg, a small structure will appear Green clay with stone stairs around it (zombie), normal clay (id 82 for skeletons), black clay for spiders and orange clay for blazes. The mob on that structure walks around a 10 radius area, you can power up each structure with dust, if you right click on the structure it will take away 1 dust and power it up a little. Here are some level ideas
    Level 1: First level walk around 10 radius and spawns another mob every 40 seconds
    Level 2: 3 dust, can walk around a 15 radius and the mobs gets its damage powered up by 30% and spawns another mob every 30 seconds
    Level 3: 5 dust (8 including level 2), can walk around a 25 radius and the mobs get speed 1 and it's damage powered up by another 30% and spawns another mob every 30 seconds

    Above the structure and the mob it will say the level in the necros team colour. A player can destroy a structure by punching the clay, it will disappear and fire particles will display for 1 second. You don't get anything if your structure dies. You can have 4 structures alive at one time, it will display in the action bar how many structures you have /4.

    As well as this, when a necro is fighting a player, they can use a blaze rod which when right clicked summons all of their mobs to come and help if they are within a 20 radius of the necro ( this means that they will walk to the necro) the ability lasts 15 seconds and after that the mobs will walk back to their structures. It has a cooldown of 1 minute. Every time a mob gets a kill, you get 2 dust, every time you get a kill you get 3 dust.
     
  3. Pat_The_Trick

    Pat_The_Trick Well-Known Member

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    ( ͡ʘ ͜ʖ ͡ʘ)
    Good ideas man, completely agree, Necro needs these changes.
     
    #3 Pat_The_Trick, Aug 16, 2016
    Last edited: Aug 16, 2016
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