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The Wave XII Project - Update I

Discussion in 'Capture the Flag' started by b0squet, Oct 1, 2016.

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  1. b0squet

    b0squet Ozymandias

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    Hey there, CTFers!

    We’re here to update you on the current progress made on Wave XII. For starters, we’ve selected the maps that will be tested from the many great submissions we got! They are as follows:

    Reworks

    329797 - Academy II by Daniellll & sportyman56
    307394 - Beaver Creek V by SirAbbe_
    347515 - Clocktower V by GalaThundR
    245473 - Dragon Valley V by RHOSKE, DeZilla, Doges & flyguy23ndm
    321972 - Dragon Valley V by Supernova CTF Team
    178419 - Islands III by Daniellll
    334130 - Medieval Fortress by Daniellll
    265553 - Parklife I by SoCool21 and sportyman56 (Current Issues)
    325002 - Platforms V by Dokkedal
    326956 - Valley of Ruin V by ByzakaByzantin
    327582 - Valley of Ruin V by Lugia_
    327940 - Valley of Siege by GalaThundR
    320251 - Skyglass I by Sir_Inge
    347660 - Skyworlds V by ningeek212 & Chaotic_Cavern (Current Issues)
    345222 - Unholy Faith V by Xelasi, Shawn_, xxMinesheepxx


    Originals:

    185051 - Alaskan Wood by sportyman56
    347230 - Candyland by sportyman56
    163262 - Chernobyl by Shawn_
    336987 - Geo by GalaThundR
    182736 - Industrial Desert by Congruence
    355357 - InfraQ by Coquelin
    345553 - Kauwela Shore by EddKrumbs & xxMineSheepxx
    332028 - Martian Outpost by GalaThundR
    116937 - Molokai by 1LEGODUDE13
    140791 - Nature Valley Nut Crisp by PolarizedHam9000
    326874 - Perdition by Dokkedal
    338817 - Petalburg City by Daniellll
    180223 - Pirate Cove by sportyman56
    325556 - Rocky Ruins by GalaThundR
    341643 - Shoots by Lumpi456 & LeDoener
    321596 - Subacqueo by Lugia_
    327372 - Sphinxes by Xelasi & xxMineSheepxx
    241146 - Willow Pass by Xelasi
    318744 - Wisteria Grove by EddKrumbs


    We did cut a number of maps from the initial set of submissions. If you are the creator of one of these maps, feel free to message a CTF mod to ask for the reasoning, and we’ll provide it to you. Thanks again to the numerous mapmakers who’ve made this wave possible! We appreciate the time and effort you’ve put into improving this gamemode.


    With the first couple stages of Wave XII behind us, we are now moving on to the first stage of map testing. Unfortunately, there’s been one hiccup with the process; contrary to earlier information that we had received, we can’t change the rotation specifically for the match servers, so we can’t have the configs we’re testing rotate for a whole week.Therefore, preliminary testing will require at least a JMOD on to set maps.


    With that in mind, we’ll be adding an extra 24/48 hours to the ‘Rotation Day(s)’ when Wave XII maps will be playable on public CTF servers. These will take place next weekend.


    While we won’t be putting maps into the rotation on public servers this weekend, they can still be played on request. They are also allowed for Unofficial CTF matches, as well as any less official events. We encourage you to try out these maps before the Rotation Days, as it’ll help you get a better grasp of the maps.


    On a related note, we’re also going to be coming up on Halloween in a month or so. Seasonal submissions for our annual Halloween rotation will be handled separately from Wave XII, so now’s a good time to submit them!


    Anyhow, that’s all for now. We’ll post another update on Wave XII with more specifics shortly, but until then, we hope you enjoy this testing phase!


    Happy Capping!

    ~ The CTF Staff Team

    Wave XII configs are playable upon request, testing on public servers will be around the weekend of October 7th, submit halloween maps too!!1!!11!!!!
     
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  2. Qurify

    Qurify Active Member

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  3. Tysonyoshi

    Tysonyoshi Active Member

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    oh boyo another islands rework that's totally going to work out its not like islands as an idea is fundamentally flawed because of archer or anything
     
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  4. Lewka

    Lewka Well-Known Member

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    not first
    thanks for this update once again, good job on all the staff working on implementing this
     
  5. cammanduh

    cammanduh Well-Known Member

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    rip meteor =[
     
  6. BrandinoB

    BrandinoB Well-Known Member

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    Staff giving updates with info on progress??? Aight where are the cameras. I'll admit, you had me going for a second.
     
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  7. TomD53

    TomD53 Well-Known Member

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    Nice, can't wait for these new maps!

    Also by the looks of it @Daniellll has done very well with the submissions, GJ ^-^
     
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  8. pandanielxd

    pandanielxd its panda daniel

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    Let's hope I can improve my maps after testing!
     
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  9. Nightowl

    Nightowl Well-Known Member

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    #9 Nightowl, Oct 1, 2016
    Last edited: Jan 8, 2018
  10. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Sticky this please!
     
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  11. Claod

    Claod Well-Known Member

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    It'd also be nice if they removed sh*t battle and walrus creek. On a more positive note, I'm excited for this! :^ )
     
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  12. GalaThundR

    GalaThundR Mcpvp Veteran

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    Public testing starts tomorrow?
     
  13. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Nature Valley Nut Crisp

    so when are those maps supposed to start? :/
     
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  14. b0squet

    b0squet Ozymandias

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    Was initially meant to be today. We had some stuff come up over the course of this week though, so we're going to have to push testing back a little bit. Sorry about that, would have liked to get everything started today as well. Will keep you guys posted on when it does.
     
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  15. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    *When a relevant announcement thread gets pushed to the second page
     
  16. GalaThundR

    GalaThundR Mcpvp Veteran

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  17. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    another update promise never fulfilled :')
     
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  18. capnfeesh

    capnfeesh Member

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    do something
     
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  19. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    @Dan_7777777 i wanna see this supernova remake of dragon valley LOL :wink: impress me my toxic friend
     
  20. Nakatago

    Nakatago Well-Known Member

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    Go away
     
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