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Necro Nerf/Buff

Discussion in 'Capture the Flag' started by lasertagfighter, Jan 12, 2017.

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  1. lasertagfighter

    lasertagfighter Well-Known Member

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    Thanks to @NomNuggetNom, we now have a W.I.P. necro! yay! But its still a little hard to play as because of, well, the mobs are pathetic. I have an major idea, that is probably a long shot so bare with me.

    Beacon Nerf:
    - The bacon is pretty good to control the mobs. But what if the beacon could also buff the mobs if they're in the radius? It takes a long time to tap each mob individually and by the time you do, it's gonna die within seconds, so it is practically useless. So keep the exp bar thingy, but make it level up the same, but make it so you use the levels to level the beacon up. Here is an example:

    - level 1 --- Speed I - level 4 --- Speed II [Max: II]
    - level 2 --- Strength I - level 5 --- Strength II [Max: III] (lvl 7)
    - level 3 --- Resistance I - level 6 --- Resistance II [Max: III] (lvl 8)

    So, basically the same but with an addition of resistance and it effects all mobs in a small radius.

    The rest are just small ideas

    Convert Perk:
    - This perk is pretty simple: when you kill a enemy, a zombie replaces them that is on your side. If, maybe, the zombie could keep the same items as the player had, the beacon could just ignore them so it won't be op.

    Remove/Replace:
    - What is purpose of the pick axe? I mean the spawner is gone and there's really no purpose of having it. Could be maybe a shovel, to make it look like a staff? I would say diamond and give it sharpness II and probably a extra ability, but that's just me. The pick axe concept is already been done by engineer btw.

    X-tra Ability:
    if there could be
    - For the staff concept, could it have some sort of healing thing, because necro is very weak: Ok dmg, decent armor, but no big ability. Take the mobs for example, poor health, poor - pretty good dmg, and POOR AI! Their AI is just not good for the likes of ctf, there the best to group on enemies to distract but they don't normally kill them. So I suggest an extra ability...
    -----Horde: Instantly summons a few mobs with armor for a few seconds. Good for stealing the flag, and against mages, engineers, elves and archers.
    -----Restore: Use an item to take health away from enemies and restore your health. Perfect for 1v2+ scenarios to survive longer.
    -----Second Chance: When dead, you respawn as a mob to try to get revenge. Best for getting a second try if you got screwed over by a archer or assassin. <---Personal favorite. Here's some more info about this: when you die, you get revived as a skeleton:frowning:No armor and no items) with some effects: Speed I, Strength II or III. If you kill an enemy, get all of your items back. This could be a class-changing concept as well because players could think you're dead but you're like NAW MAN, IM FINE and then you kill them.

    Anyways, I hope you like any of this. <3
     
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    #1 lasertagfighter, Jan 12, 2017
    Last edited: Jan 15, 2017
  2. GalaThundR

    GalaThundR Mcpvp Veteran

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    GalaThundR#7914
    I love the idea where if a mob kills an enemy player it spawns a mob in their place. It should be maxed at 3 bonus mobs, so you'd have 5 spawnable zombies and 3 bonus zombies. The bonus zombies could wear a chestplate corresponding to what class they killed. Maybe they could have a buff like speed or resistance to make the last longer.
     
    • Agree Agree x 3
  3. Nakatago

    Nakatago Well-Known Member

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    "the BACON is pretty good" :thinking:
     
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    • Agree Agree x 1
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    This is a good idea.

    The bacon is also a good idea.
    +1
     
  5. lasertagfighter

    lasertagfighter Well-Known Member

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    Thanks!
     
  6. WolfieDaLlama

    WolfieDaLlama Well-Known Member

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    +1. Love the idea, You put a lot of thought into it. :stuck_out_tongue:
     
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