1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Mobs That Spawn Other Than Indians

Discussion in 'Ideas' started by The99thRaider, Feb 26, 2017.

?

Which Of These Mobs Should Get Added?

  1. Ghosts & Ghostown

    1 vote(s)
    50.0%
  2. Just Rebels

    0 vote(s)
    0.0%
  3. Drugmasters With Rebels

    0 vote(s)
    0.0%
  4. Drugmasters Without Rebels

    0 vote(s)
    0.0%
  5. All

    1 vote(s)
    50.0%
  6. None

    0 vote(s)
    0.0%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. The99thRaider

    The99thRaider Member

    Joined:
    Feb 13, 2017
    Messages:
    22
    Ratings:
    +3
    So I got 3 Ideas Today! Here Are They:

    1. Ghosts(1.11 Idea):
    So My Idea For Ghosts Is That A few New Towns Will Be Added, Ghost Towns These Are Abandoned Towns That Are Broken Down With Some Chests With Supplies And Here The Ghosts Spawn! Basically Ghosts Are Evokers with white leather armor with some occasional bit of diamond with a bowie knife or a Long Sword Thingy I forgot its name.

    Why Evokers? I Edited This So Its Evokers For 2 Reasons,:
    1) They Summon "mini-ghosts" aka vexs
    2) They Have A Ranged Attack

    Stats:
    8 Full Hearts
    5 Full Hearts Damage
    Floats At The Speed Slightly Faster Than A Zombie
    --------------------------------------------
    2. Rebels:
    These guys Are Skeletons With A Good Bandit Head (Maybe The Brawl Bot's) who have A Bowie Knife OR Gun (Always An Illegal Gun), And Leather Armor with an occasional diamond part, These Guys Run Around between towns and camp out near rebel camps. They Are Only Hostile To Sheriffs And If A Sheriff Kills One They Get +50 Gold. Note: These Guys Attack Other Players When Commanded By Drug Master read bellow

    Stats:
    15 Full Hearts
    5 Half Heart Damage
    Slightly Slower That Baby Zombies
    -------------------------------------------
    3. Drug Masters(1.9 Idea):
    Well These Guys Only spawn once every reset at a rebel camp he's a Skeleton with with full diamond armor with two 'Sawed Offs' and drop 50 - 250 drugs based on the base he's in also he drops 500 - 1000 cash, Also If Provoked He'll Call Rebel Back Up! Also He Has A Bonus Effect, If Below 5 Hearts He Gets Raged And Switches To Sword + Gun Combo + an level 1 strength effect! He Then if Goes Below 1 Heart He'll Get On A Horse And Run Away! While Running Away All Nearby Rebels Follow On Horses

    Stats:
    65 Full Hearts (Maybe Also Add Boss Health Bar)
    15 Half Hearts (No Armor = 2 Shotted)
    Slightly Slower Than A Zombie

    ----------------------------------------------
    So I Think This Should Get Implemented So There's More Fighting because Barely anyone dies so this would be a fun twist!
     
    #1 The99thRaider, Feb 26, 2017
    Last edited: Feb 27, 2017
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    Translation for those whose eyes just bled:

    So I've got 2 ideas today, here they are:

    1. Ghosts:
    My idea for ghosts is that a few new towns will be added: ghost towns are abandoned towns that are broken down with some chests with supplies and ghosts will spawn here. Ghosts are zombies (or, if the game gets updated to 1.11 only, ghosts would be vexes because they can float through blocks) with white leather armour, the occasional bit of diamond armour and a bowie knife, or the sabre.

    2. Rebels:
    These guys are skeletons with a bandit head who have a bowie knife and leather armour. These mobs run around between towns and camp out near rebel camps. They are only hostile to sheriffs and if a sheriff kills one, they get +50 gold. Note: These guys will attack bandits when they are being commanded by a drug master; read below.

    3. Drug Masters:
    These guys only spawn once every reboot at a rebel camp. He's a zombie with full diamond armour and a sabre, and drops 50-250 drugs depending on the base he's in. He'll also drop 500-1000g. If he's provoked, he'll call rebel back up.

    I think this should get implemented so there's more fighting, because barely anyone dies so this would be a fun twist

    ________________
    I get that your first language probably isn't English, but Typing Like This is the most annoying thing in the world. At least we can understand what you're saying, but it is a bit of an eye sore :stuck_out_tongue:

    For feedback on the ideas:

    1. Ghosts
    Ghosts would actually be a nice implementation. As there's not many good legal ways of getting money, adding abandoned towns which act similar to Indian camps would be interesting, and probably not hard to do. My only issue with this is in the details - most of the time, people will have guns, so ghosts with melee attacks will be ineffective against these people. Ghosts should have some sort of ranged attack as well. Having vexes or even just making zombies fly and go through walls would be absolutely badass, too.

    2. Rebels​

    I'm liking the idea of rebels spawning (I'm assuming they'll always spawn in rebel bases), as it'd make it a little harder for sheriffs if they're going against new players processing, and it'd allow new players to get away from sheriffs easier. Just make sure that, if they're not hostile to bandits, bandits are unable to get any gold from them (otherwise it'd be way too easy). However, once again, they should have guns.

    3. Drug Masters​

    More details on this would be nice. Would they automatically be hostile towards bandits, would they have any guns, etc.

    Overall there's some interesting ideas, but there is one flaw to this whole thing - the AI is usually pretty crappy. Indians don't have very good AI in my opinion, simply because of how hard it is to make good AI considering how much dev time Wild West is getting at the moment (hint: 0). If the NPCs have good AI and this can be done properly, these would be some nice ideas that I'd like to see implemented. However, if Brawl's only able to put a half-assed effort into adding it due to limited dev time, there's not much of a point in doing it.
     
  3. The99thRaider

    The99thRaider Member

    Joined:
    Feb 13, 2017
    Messages:
    22
    Ratings:
    +3
    Ok So I added More Details To All Of Them Including Stats!
     
  4. AmbitionZ_

    AmbitionZ_ Highly Established Member

    Joined:
    Oct 12, 2016
    Messages:
    387
    Ratings:
    +507
    I think these are all decent ideas, but would take developing time and money brawl doesn't have, might be good for the future though I just realized @TheMightyHead said it already XD
     
  5. _Karst

    _Karst Well-Known Member

    Joined:
    Aug 27, 2016
    Messages:
    532
    Ratings:
    +75
    Isnt 1.11 gonna change the way of guns?
     
  6. The99thRaider

    The99thRaider Member

    Joined:
    Feb 13, 2017
    Messages:
    22
    Ratings:
    +3
    well I play in 1.11 But The Guns Don't Change
     
  7. TacoManSupreme1

    Joined:
    Oct 30, 2016
    Messages:
    73
    Ratings:
    +9
    About the ghosts, evokers CANT. WEAR. ARMOR. Nuff said.
     
  8. The99thRaider

    The99thRaider Member

    Joined:
    Feb 13, 2017
    Messages:
    22
    Ratings:
    +3
    YES THEY CAN! I'VE DONE IT WITH COMMANDS
     
Loading...
Similar Threads Forum Date
Disable Mobspawn and TNT for Koth tonight Raid Dec 2, 2017
What's the point raiding spawners/Mobs? Raid Apr 2, 2016
Reduce the number of mobs spawning naturally Ideas Feb 20, 2016
Can we have mobs to have AI's? Raid Apr 6, 2021
Petition for necro to get his mobs back Capture the Flag Nov 27, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...