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The Issue with the Rogue System

Discussion in 'Ideas' started by SoCool21, Apr 20, 2017.

?

Should going rogue be removed?

  1. Yes

  2. No

Results are only viewable after voting.
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  1. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    Now I think this is a good idea for newer players, but would if a sheriff Is trying to fight them and they leave the base. Now, I have an idea that you get a kos status and if seen by sheriffs. This could be sort of tracked. Example on the navigator: "Last seen 200 blocks away from Poppy base!" And would point in the direction of the player during the time you have the status. This is only for killing sheriffs, and if you kill a bandit you get nothing. But a thread was made a while ago about sheriffs being able to kos rogues, link is right here: https://www.brawl.com/threads/63255/
    If this was added, killing a bandit could give you the kos status to replace the rogue.
     
    • Like Like x 1
    #21 AmbitionZ_, Apr 20, 2017
    Last edited: Apr 20, 2017
  2. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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    I disagree, as most Sheriffs will.

    I feel like Rouge is a huge part of the game and was greatly needed. If you remove/fix it, anyone can HQ whenever they want, that'd be really really unfair. I don't think it's needed, I also don't think it'll help the current state of the game. It'd make the Bandits more OP, which frankly, we don't need :/
     
  3. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Power to the players instead of the select few. This isn't aimed/biased against sheriffs.
     
  4. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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    I know. I'm just stating that it would make the Bandits have another advantage, would I do not think we need right now.
     
  5. pewgeon

    pewgeon Well-Known Member

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    I think rogue should not be removed but instead changed a bit. When someone goes rogue and you track the nearest rogue. It will tell you where they were last seen. For example if they were at poppy it would say, "This player was last seen at poppy." This is definitely possible as when you are in a rebel base the boss bar is on your screen. If someone was in the middle of nowhere it would say, "This player was last seen near (nearest base/town)."
     
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  6. Jbird3604

    Jbird3604 Pvp, and Gun Skills: -10/10

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    I believe @Chilled_67 Said something simular on this thread
     
  7. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Why do we not need it right now?
    Already suggested
     
  8. pewgeon

    pewgeon Well-Known Member

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    THATS WHY I QUOTED HIM XD

    Oh wait nvm
     
  9. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    +1 to the idea. Going rogue is pretty much a "I'm here, come and kill me please", unless you're with five to six players *ahem*. Remove it and add the 3k blocks bandit tracker, and we'll have a more balanced gamemode right there.
     
    • Agree Agree x 1
  10. Arcane

    Arcane Member

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    My thoughts on this was to make rogue only be tracked 200 blocks. This allows the person to flee from the place of murder and hide. This will allow them to still be randomly found if they decided to hang around. Biggest problem is that sheriffs will constantly hound the player that's rogue and will be forced to either fight, die, cuffed or log. This is a big issue to be dealt with and why highest bounty tracker was removed. When you know you go rogue you'll either be hunted by sheriffs are a veteran player you'll just stop playing the game.

    This would allow veteran and new players be able to escape sheriffs/teams. All this will change is it will make sheriffs have to go and check bases more. Although that can be also a problem as sheriffs will now just be constantly checking bases and cuffing people who are just trying to get money. So I suppose there is no win in this situation at all just by sheriffs role in the game.

    Now I'm going back to old WW where you could process much farther away as you could now. I think extending the processing range would bring back the hiding spots people use to use to not get caught. This may seem dumb, but it allowed me to avoid sheriffs a good 70% of the time.
     
  11. Yupper

    Yupper A big bot on warz ❤️

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    No thats just stupid
     
  12. Champloo

    Champloo Guest

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    Maybe the rogue system could be made sheriff only.
     
  13. Trogy

    Trogy Huncho

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    Okay, well as I do agree that the rogue system definitely is a bit harsh on the newer players, however, I can't really see just taking it out a reasonable solution. The WildWest map is what.. 18,000 x 12,000 blocks, right? If we remove the ability to track rogues, players would only be able to track nearest teamates, and I believe a huge aspect of PvP in this game would be lost. Fights would only come from coordinated fights, or when a player (Who probably is going to be a newer player I must add), is hunted at a base.
    The only real solution I have that doesn't require developer time, is maybe having the bandit tracker to return and replace the rogue tracker. (Bandit tracker would follow the player in the area with the highest bounty in a 3,000 block radius.) However, I personally think the bandit system was pretty broken, and could be abused heavily by smart players, so I would prefer this didn't come back either.
    I mean I personally (as a sheriff) try to stay away from the players that seem to be new, and stay away from peaceful processing events, because I value the server over anything else.

    The fact that you've managed to kill a sheriff once before, is not a reason to -1 this idea. And not to come across rude, but did you even read the thread? This idea was to help keep new players on the server, not have them log out to avoid dying.

    I like this idea, could definitely work.

    I am a fan of this idea. It's different in Chilled's so that a player could actually attempt to make an escape opposed to hiding. Honestly, I don't see hiding as ever working, and I mean.. if you're just going to hide, you may as well log out, which is what we are trying to prevent.
    However the big problem with this idea is that it would indeed require developer time. How much? Not a clue, but it would definitely require coding, and as stated above, WildWest does not currently have a developer commited to the gamemode.

    Again, I don't see this as a reasonable fix. If a player is trying to make their escape, they will either want to run away, and know that they can escape, or log out, and know that they can escape. There is no in-between, and that's why I don't think running and hiding is an option, especially considering they can still be tracked to a radius.

    Explain?
     
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  14. 19Cameron91

    19Cameron91 Well-Known Member

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    Only sheriffs will see rogues.
     
    • Like Like x 1
    • Agree Agree x 1
  15. pewgeon

    pewgeon Well-Known Member

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    If I had the tracking compasses plugin that brawl has. I could do the rest with command blocks in less than an hour. This is literally a /tellraw message and that's it. It would take a bit of time to find where the player is but not really. I could do this with command blocks with /execute by teleporting an invisible mob to the player and the mob would trigger another command block sending the tellraw command to the specific player allowing them to see where the person was last seen. This is definitely possible because of the boss bar at places.[/QUOTE]
     
  16. Tjocko

    Tjocko Wild West Ex-MOD

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    Some weird kiddos got even more weird over this, so I decided to edit it to the message you just read.
     
    • Funny Funny x 1
    #36 Tjocko, Apr 23, 2017
    Last edited: Apr 24, 2017
  17. MrSwat_

    MrSwat_ War 2.0 GSGer, Team Sync Wild West, and Ex-Sheriff

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    Could you fix your spelling so it could make a little more sense? :wink:
     
  18. Tjocko

    Tjocko Wild West Ex-MOD

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    Tell me what I spelt wrong.
     
  19. pewgeon

    pewgeon Well-Known Member

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    understand
     
  20. MrSwat_

    MrSwat_ War 2.0 GSGer, Team Sync Wild West, and Ex-Sheriff

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    Not just that but also your grammar. :frowning:
     
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