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Hardcore Games Revamp Ideas

Discussion in 'Hardcore Games' started by Viva, Apr 22, 2017.

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  1. Stormneo

    Stormneo Active Member

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    HG is not designed to be a soup-free gamemode. The long list of kits available in game (https://www.brawl.com/threads/66491/) does not support this gamemode to be soup-free. It's common knowledge that one of the big reasons HG's playerbase declined on McPvP in late 2014/early 2015 was a result of players being directed to the no soup servers by default via mc-hg.com. McPvP's intention was to bring more attention to HG by making the game more "noob-friendly," however that evidently backfired because player counts in game were still dropping and most old players were leaving.

    Players didn't like the change to the game because one of the largest aspects of HG was removed. Soup separated HG from other gamemodes and made it unique when McPvP was in its prime. When soup was removed, it was extremely difficult for majority of HG players to adapt to the soup-free gamemode. This, along with a lot of kits providing a much greater advantage in game resulted in a severe drop in player counts.

    I understand that Brawl has similar intentions to what McPvP had, but this is not the route to go. Removing soup will only repeat the terrible mistake that was made on McPvP; the few remaining players who are still around that play the gamemode will be driven away. This change was clearly ineffective on McPvP, so I don't see how it would contribute here on Brawl.

    However, if Brawl is insistent on creating a gamemode that is soup-free, scheduled to build up players counts, and maintains the "hunger games" aspect, I would highly suggest UHC. This gamemode would be much more balanced and up-to-date than soup or no soup HG. It would also be much more fair for all players because everyone will be around the same skill level since old HG players would have to learn UHC just as new players do. I would much rather see a new, balanced gamemode like this, rather than seeing another unbalanced and broken attempt at reviving HG.

    I don't really know if no soup HG would attract more players, but I can only infer that existing players would indeed leave.
     
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  2. xGhale

    xGhale HG‘s Doom guy

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    That about sums it up for me.
     
  3. DeadRhos

    DeadRhos Minimum Brain Size

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    Here's another way of thinking about it: people are attracted to servers with more players, and at that time Soup was full of veterans. The skill gap meant that newbies would become discouraged by it and leave. Less players on NoSoup (in comparison to Soup) meant that even less people were encouraged to join it, and so it died.

    The Soup servers we were left with were unable to retain new players because of the horrendous learning curve, and since veterans were gradually leaving to get on with their lives, it was inevitable that HG would die. And it did: that's the situation we're in now.

    By making it NoSoup only, we're retaining new players, allowing us to gradually rebuild the playerbase that we've lost. And in the end, that's all we want.
     
  4. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    So the way I see it is that you are all intent upon gaining a playerbase, which is respectable, but you're willing to throw out those that have remained loyal through HG's dark times. HG may not have a playerbase right now, but those that do combine to form that playerbase know a lot about what it needs. People like Matt, Uranium, and Socool feel that it would be better off left to soup and who are we to blame them? Even I, who's terrible at souping, realize that HG is a much more difficult gamemode to play and I get over it. It's great that you're trying to gain a playerbase, but it shouldn't be at the cost of losing those that have stuck around. And tbh, I'm not so sure changing HG to nosoup would really have the desired affect, simply because Brawl isn't a really big server anymore, so it isn't getting the attention of new players as much as other servers that can afford to switch up their gamemodes drastically.
     
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  5. xGhale

    xGhale HG‘s Doom guy

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    Actually Tom was for this (not sure if he was in the right state of mind for this kind of answer).
    But yes, feather summed my thoughts up well. I've also PM'd @Viva about this with (imo) better suggestions for bringing in new and old players.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    But that is the wrong business decision. Brawl needs to get more money, if more players join, there are more players likely to donate.
     
  7. xGhale

    xGhale HG‘s Doom guy

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    Is HG monetized enough for this?

    Not really :V
     
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Well, can be and if they update it, I assume they will add some things you can buy.
     
  9. Gohabsgo

    Gohabsgo Well-Known Member

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    On another server I played they'd announce in the chat globally when a tournament is starting. For example '1.mc-hg.com' is starting in 1 minute, CLICK TO JOIN' I would really like this as you could play on other gamemode s while waiting, also it common sense more people would join
     
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  10. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    You're assuming new people are actually joining brawl on a daily basis and that they're specifically looking to play hg
     
  11. Gohabsgo

    Gohabsgo Well-Known Member

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    Also I believe Miskey was the one to say it would be good to meet in the middle. Just to throw an idea out there, there was a server where breaking leaves and grass gave golden apples, golden apple HG would be a middle ground.
     
  12. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Idk why we couldn't just have one server of each. Hg can only get about 30 people at a time, so it's pointless to have more than one server up rn anyway (sorry @UraniumHG). Splitting it could act as a middle ground like gohabsgo said or even act as a type of test to see who likes what more.
     
  13. BlueGuyARed

    BlueGuyARed Member

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    Sooner or later, soup will have to be removed from the game. Otherwise it'll stay how it is now, until Putty has to make a tough budget cut and drop it once and for all.

    Doing it now however, would be a mistake. If you're going to remove it, several changes need to be made in order to make it compatible. Off the top of my head:

    • Change terrain control. Many of the biomes in the current version will be useless with no-soup.
    • Add fun structures - Otherwise the game will get really boring really quickly.
    • Lower the borders
    • Add a starting feast
    • Add other SG elements in
    Make no mistake, HG without soup is just a really watered down version of Survival Games. I've come to accept the reality that HG has to adapt to become more like Survival Games if it ever wants to break 100 players again, but you can't remove soup on it's own. It has to be all or nothing, otherwise the game will be muy aburrido.
     
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    #33 BlueGuyARed, Apr 23, 2017
    Last edited: Apr 23, 2017
  14. hungerfreak12

    hungerfreak12 Member

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    Taking soup away from HG is like taking the basketball away from a basketball game. "Oh I can't dribble the ball, so I just won't play". It's not right. People have to learn, grind there way into the game. HG is were I learned minecraft never the less PvP. This is not a good move.

    Also what happens to the kits I paid in real life money for? Do I get my money back?
     
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  15. xGhale

    xGhale HG‘s Doom guy

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    This goldHG you mean has few more players than Brawl - as I've said, this not a UHC or an SG gamemode.

    We already found out what is liked more - NoSoup's popularity both here and on MCPvP declined much, MUCH faster than SoupHG's.
     
  16. DeadRhos

    DeadRhos Minimum Brain Size

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    Maybe true, but most people just aren't interested in doing so. That's why party is so popular: it's very easy to get into and do well in. NoSoup uses the same concept.

    You will receive credits corresponding with the amount of kits you lost.
     
  17. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Party is by no means easy. There's just a couple people who are really good at it that make it look easy.
     
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  18. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Compared to every other gamemode, yes it is. You only have to play each minigame several times to become good at the game. This is why it is popular, it's very easy and noob friendly. This is off-topic though.
     
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  19. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    I challenge you to play against me, lose every single time, then call it easy. And yes this is offtopic
     
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  20. Gohabsgo

    Gohabsgo Well-Known Member

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    We aren't saying that there isn't skill involved, just that it's by far the easiest gamemode to pick up and learn and that's a huge reason why it's successful
     
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