1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Hardcore Games Revamp Ideas

Discussion in 'Hardcore Games' started by Viva, Apr 22, 2017.

Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    The eternal optimist
     
    • Creative Creative x 1
  2. Gohabsgo

    Gohabsgo Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    428
    Ratings:
    +60
    That list of kits kept is nearly perfect, the only thing that I would change is I would scrap Philosopher. It's just dumb, no matter how you change it, it will be either UP or OP
     
    • Agree Agree x 1
  3. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    First, lifeline needs to be added back again. Second, soup should be added back again, but it should be easier for new players to learn how to soup. Without soup traps and towers can become seriously OP, but I understand that the learning curve for HG is too steep. Just make it so that swords do less damage in general, or make it so that players can choose between being allowed to soup or extra health. Removing things that will make some players angry just to appease to new players generally doesn't work for games, and if you want examples of that, look at triple AAA games in the US. The trick of creating a good gamemode is to give players options on what they want to do, and having a good "hook" that will encourage them to become good at the game.
     
    • Like Like x 3
    • Informative Informative x 1
  4. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    extra health =/= almost infinite soup, extra health can be the same as soup in a server where you can only have for example 1 inventory of soup.
     
  5. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    You forget that as someone who doesn't have to worry about refilling or hotkeying, so they can just focus on comboing and critical hits. Sure, if a person who just has extra heath goes against someone with plenty of soup and is good at refilling and hotkeying they will probably lose, but that's to be expected, since learning how to soup takes a lot of skill and effort to learn. I'm not saying this is a perfect option, but I think that this is the best one. It lessens the learning curve a bit since new players don't need to know how to soup to survive, they will just have to know how to play HG.
     
    • Informative Informative x 1
  6. Gohabsgo

    Gohabsgo Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    428
    Ratings:
    +60
    This just further complicates things, they're trying to simplify the game.
    For example stomper a stomper couldn't stomp them
     
    • Agree Agree x 1
  7. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    PvPDojo had the same issue :I
     
  8. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

    Joined:
    Jan 17, 2016
    Messages:
    603
    Ratings:
    +315
    Discord:
    Speedcell#8433
    I would like to state my own personal opinion after reading all the replies made on this thread so far.
    (HG was my favourite game mode back on Mcpvp, I've played at least 300 games)

    Well, it's sad to notice HG's player base being extremely low. I loved HG so much back in 2012 but after Mcpvp shut down the player base has gotten smaller over the years to finally reach this point where you have to wait like 1hr in order to actually play the game. I want to be completely honest with this statement and I hope it's taken the right way: If Hg continues ruling through this format then it's gonna die anytime next year or maybe in 2k19 (If being optimistic) as Creative did. Putty doesn't even make a profit out of HG at all, it's all coming from his budget and we have to be glad for that.

    Being this said, extreme changes like the ones Viva proposed should be put into practice. Yes, if souping gets disabled from HG then there is no way I'm coming back to play. However, I am willing to give up my fun and enjoyment of playing a game mode in order to give a "noob" a better gaming experience and maybe make him stay on the server.

    Viva's point is completely valid as Uranium's. Nevertheless, changes have to be made as soon as possible to make HG last for longer. There is nothing to lose if removing soup does not go as planned besides losing the small player base that HG currently has. I hope they understand as I did. It's a risk that is worth to be taken.

    Time goes by, Mcpvp veterans are quitting Minecraft and it's hard to say this but we have to move on and change.

    Let's go all in.
     
    • Like Like x 2
  9. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    They could just change stomper to an instant kill after x amount of blocks.
     
  10. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    Stomper deals the fall damage you'd normally recieve. I feel that adding this might cause inbalancing - imagine having 3 bars of hearts and a Stomper jumps from 39 blocks - survive fine. However with a 40 block instakill, you'd let yourself get stomped and boom! "What just happened?"
     
  11. Doges

    Doges Ex-Mod, Ex-Builder

    Joined:
    May 18, 2015
    Messages:
    823
    Ratings:
    +338
    I like these ideas for the most part!

    Every 15 minutes is too frequent IMO, especially in the overnight hours. Personally, I would make it so there is a scheduled game every time brawl goes over 400-500 amount of players on the whole network, and have it one game at a time. There should be at least 30-40 players, and a reward for winning should be very high (example: $5 credit in the brawl store). With this in mind, kits should be free all of the time. Brawl cannot sustain an HG where players can play enough to earn kits on their own, and everyone should be allowed to play whatever they want. Soup should just be more limited, rather than removed. It should also be made very clear what soup does.
     
    • VIP Honor VIP Honor x 1
    • ELITE Honor ELITE Honor x 1
  12. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    FINALLY someone with reason :smile:
     
    • Funny Funny x 1
  13. LegitSpliffs

    LegitSpliffs New Member

    Joined:
    May 5, 2017
    Messages:
    2
    Ratings:
    +0
    Maybe multiple lobbies, Soup PvP And Non Soup PvP?
     
  14. DurationPvP

    DurationPvP Member

    Joined:
    Jul 16, 2016
    Messages:
    30
    Ratings:
    +0

    To be fair, HG has changed, and you can't argue that it hasn't. People don't give a crap about Soup anymore, there are no more huge servers that have soup game modes. There's no other option, Brawl is doing whatever it takes to get players back because they made a terrible investment, they bought a game which was losing money, great decision!

    No way. There are no other ways. HG is trending down, and unfortunately, it will never go back up. We need to retain the players we have now and just have fun.
     
  15. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    You said that Brawl should try to get players back, but then you say the player count will never go back up. Contradiction? Anyway, I don't really believe that removing soup will really create a smaller learning curve for new players. All it would do would replace the soup curve with a combo curve. Now maybe if we are talking about 1.9 pvp, that would be different, but I doubt that Brawl would do that.
     
    • Agree Agree x 1
  16. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    So what? We're interested in reviving HG, not SoupPvP. I feel like this is a mistake and you meant to say "HG would not exist without SoupPvP" so I'll also say my thoughts in that. When HG grew on McPvP, players did not know how to soup. Back in the days of people jumping backwards for a second to soup was when new players would stay and play HG for longer than one game. The movies were also quite new then which obviously helped its growth, but if every new player just quit after one game (which is happening now), then it'd never have grown into the phenomenon that it grew in to.

    On the other hand, when players started getting good at souping, that's when HG started to decline. Now I know this correlation isn't complete, solid evidence that souping killed HG but its the best explanation I've got. And when McPvP tried no soup, no soup had much better player retention than soup HG did.
    Running no-soup HG and soup HG side-by-side is what "split the community", which is why I want HG to only be no soup. Then, this will no longer be an issue.

    We don't have regulars/veterans in the first place. The only exception now is one person, and they don't even check the forums. We can't let the playerbase of one person stop us from implementing a change which may improve player retention and could cause us to improve the game for hundreds.

    It takes months for a new player to learn how to soup. And, in order to win a game now, you're practically required to know how to soup, unless you want to tower or trap (which are boring strategies which could take cause games to last nearly an hour, and no new player is going to sit in a tower or tiny cave in the ground when they could've played 10 games of bedwars in that time).

    A tutorial won't help. Sure, new players will know how to soup, but they still won't be able to do it. Hotkeying, quickdropping and refilling fast enough takes a lot of practice to do, and new players aren't going to find the hook until they're able to soup.

    Passive resistance could cause an issue too. Firstly, unless its an OP amount of resistance, new players still won't be able to soup fast enough in the first place. As well as this, you're suggesting giving them resistance for the first few games: it takes at the very least a few weeks to practice souping enough to be good enough at it.

    No Soup HG only split up the community because we had Soup and No Soup on at the same time. I'm hoping we'll just be having No Soup now.

    Also, perhaps its not best for the community. But the HG community is now SimpleHG's community. The old regulars who'd play HG no longer play Brawl, and refraining from updating the gamemode because of people who don't even play anymore just doesn't make sense. I do have plans to revive traditional HG but in order for that to happen, we need a gamemode which actually has players in the first place.

    The community which doesn't play anymore?

    Reinforcing your opinion as fact is the perfect way to make any discussion you're involved in an absolute waste of time.

    I disagree, but I'd be interested to hear you expand upon this. Which kits are bad for no soup HG and why?

    The reason for HG declining is not "common knowledge". No-one really knows for sure why HG declined, as there's many different ideas that are being thrown around. However, HG's playerbase was declining well before late 2014 and well before no soup HG was added. There's just no link between that. McPvP's intentions were to make the game noob-friendly and it succeeded in that - No Soup HG had better player retention than Soup HG. However, it wasn't able to stop the playerbase from declining because more old players were leaving. But, old players were leaving much longer before No Soup HG was added so I don't think its linked at all.

    HG players didn't have to adapt to No Soup HG, because they could just keep on playing Soup. Yes, HG was unique back then because of soup, but being unique can lead to problems. No new players knew how to soup because HG was one of the few servers back then which had soup, and as a result, it had crappy player retention.

    There's no reason for this to result in a drop in player counts. Any old players would simply keep on playing Soup HG. But, as Soup HG was still flawed and was getting boring (after all, there's been no major updates to HG in my opinion, ever), old players were leaving Soup HG anyways. No Soup HG had better player retention, I believe its @ldr_chicken who said this and he knew all the stats.

    The difference is, McPvP had 700-1000 HG players when they implemented No Soup HG. We know have the grand total of 1 player who I see regularly playing.

    You're not the first person who's suggested adding UHC. I just think this is counter-intuitive - we're trying to reduce the skill cap between people who know how to soup and people who don't know how to soup. But, by adding UHC, the heart of competitive PvP in Minecraft, surely we'd just be making the game more skill-based and competitive? I'm not a regular UHC player so I don't know too much about this, let me know if I'm wrong.

    We don't have any existing players in the first place.

    Agreed with almost all of this other than adding other SG elements in. I think HG could easily come back without being like SG, and I have a few ideas. I'll be posting them when I have time to finish them all up, AKA when my exams are over.

    The only thing that'll stop some of these being added is that we don't have a developer. Lowering the borders and adding a starting feast (probably) won't take too much time, but I think changing terrain control and adding structures would be too much work for us to beg a retired dev to do.

    Your first metaphor is completely inaccurate. Taking the basketball away from a basketball game is like taking PvP away from HG. HG doesn't rely on souping to become popular (after all, when HG grew on McPvP, no-one knew how to soup). People don't want to practice souping for months in order to play HG, because most new players will play for about 10 minutes then leave if they don't like it. Times change.

    Being good at party doesn't involve a learning curve which takes months of practice.

    If by differently, you mean not at all, then you're probably right.
    Spot on. And, as the people who have experience with the game don't even play the game anymore, its hard to justify not implementing something to improve the game for new players simply because people with experience don't like the idea of it. The community of HG doesn't play anymore. If this change meant every community player doesn't play HG anymore, we wouldn't lose any players.
     
    • Agree Agree x 3
  17. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    That one player though. Removing soup will break his heart.
     
  18. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    yup
     
  19. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    We can't hold back a possible revival just because of one player. We can't compete with Simple unless we make the gamemode different - otherwise, we'll just by a copy of Simple but without 1.7, with much smaller games, longer wait times and less servers. HG will never be revived unless we're willing to make HG different. If we're not willing to do that, we might as well just shut it down now.

    I know you're not a fan of removing souping, but I've yet to be convinced by your reasoning. See above - HG needs to be different or it'll remain dead for as long as we have a competitor, which will be a while.
     
  20. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    Can you read the answers me and others have given you?
    I'm not at home, but remind me on Saturday evening and I'll sum up my views.
     
Loading...
Similar Threads Forum Date
A Sincere Farewell To The Hardcore Games Community Discussion Sep 23, 2023
A Sincere Farewell To The Hardcore Games Community Hardcore Games Jun 5, 2023
Intro Return of Hardcore Games? Intros & Outros Aug 2, 2019
Hardcore games Hardcore Games Feb 27, 2019
Hardcore Games Temporarily Closed 6/1/2018 Hardcore Games Jun 7, 2018
Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...