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Complete Skyrise

Discussion in 'Map Submissions' started by Freedom_35, Jun 22, 2017.

?

Would you like to see this in rotation?

  1. Sure +1

    100.0%
  2. Meh, I don't like it -1

    0 vote(s)
    0.0%
  3. Sure, but if you change something -say what in chat

    0 vote(s)
    0.0%
  4. Undecided +0

    0 vote(s)
    0.0%
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  1. Freedom_35

    Freedom_35 Well-Known Member

    Joined:
    Jul 27, 2016
    Messages:
    505
    Ratings:
    +440
    CTF Map Submission

    Map Name: Skyrise
    Map ID: 378780
    Style: It's mostly got the style of Highrise/Lowrise. But the theme of this map is industry. It's got stuff like cargo boxes, 'machines', conveyor belts, cranes, helicopters and stuff like that. In the middle there's a network of tunnels that could maybe be confusing at first, but once you get used to them you'll be fine. On the right edge of the map there's a miniature parkour, and on the left edge there's a path network that leads to the cranes and a couple of tunnels.

    EDIT: Chaploo made the original War(Z?) version. Me and Brendoom decided to turn it into a ctf map. Besides us there have also been a couple guys help us out. Please give a big thanks to:
    - @DaddyCheesy for making the iron structures behind spawn.
    - @freerider14 for making one of the chimneys.
    - @GalaThundR for making the spawnbox. -He also helped me with decisions on configurating and spawn protection. Thanks dude :grinning:
    - @Jerry_Bob for flipping the map.
    - @Lekosa1 for making the cargo box right outside of spawn.

    Creator(s): Chaploo, Wizzlol707 and Brendoom.
    Structure Restricted Areas: Basically anything within 30-40 blocks from spawn. I just want to have the players comfortably leave spawn, without having to worry about a flaming Engi Turret or some enemy spawning right next to them (end tele). I've also closed off some small tunnels from engi structures.
    Configured (yes/no): Yep, sure is. I've added a bunch of ladders, sponges and structures so it's not too Soldier, Archer or Engi OP. If there's one OP spot for archer or soldier or something, that's not a problem. As long as the map ITSELF isn't to overpowered for a class. I've decided to give most of the classes their one little 'spot', without making the map ITSELF overpowered for any class.
    Number of Caps: I guess the standard 3 could do it.
    Pictures: All thanks go to @DaddyCheesy for these :smile: (My computer really sucks at taking screenshots lol)
    P.S. the map time takes place in the early morning sunrise, so it's darker on one side than the other.
    EDIT: Not that red can see better than blue, it's from left to right. For one team the left side is slightly (literally slightly) darker and for the other team it's the right side. It's not a disadvantage, don't worry.


    -Inside of the factory:[​IMG]
    -
    The storing room near spawn (not for gameplay just to look at).[​IMG]
    -
    Storing room in the factory, with me on the left xD[​IMG]
    -
    Here's the red spawn (the spawning block is where the sign is in the distance) -blue spawn is lapis
    [​IMG]
    [​IMG]
    -
    Up: where you leave spawn and enter the map.
    -Down: this is what the outside looks like.[​IMG]
    -
    This is what it looks like from above, the path on the left is the pathway that leads to the cranes and such.[​IMG]
    -
    A picture of me running up and down the pathway. On the right the factory.[​IMG]
    -
    A good view of red side. There are sponges and ladders in the cranes, so not JUST soldiers can use them.[​IMG]
    -
    Another good view from above. (I got rid of the iron bar in the middle, as archers could have climbed on it and be a pain XD.)[​IMG]
    -
    The Spawnbox, made by @GalaThundR
    [​IMG]

    Any questions? Please pm me :smile:

    Hope you guys enjoy the map! Please leave a comment in the comments section, and yeah, see you guys around :grinning:
     
    • Like Like x 2
    • Creative Creative x 1
    #1 Freedom_35, Jun 22, 2017
    Last edited: Jun 24, 2017
  2. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    Archers. Archers. Archers.
    Don't use the spawn block for anything other than spawn. Side rooms are typically not okay and from the photos, they look very confusing for people not familiar with the map.
    If the "middle of the building" is where the flag is, too much random stuff on the ground. Hard to navigate.

    Unfair gameplay advantage. Why does one team get to see while the other doesn't?? Fix please.
     
    • Like Like x 1
    • Useful Useful x 1
  3. Freedom_35

    Freedom_35 Well-Known Member

    Joined:
    Jul 27, 2016
    Messages:
    505
    Ratings:
    +440
    Hey thanks for the feedback. It may be confusing, but the side room is next to spawn, and you can't get there from the map itself. When you spawn, you can either enter the map on the left side, or go to the side room on the right. You can't get in the side room from the map itself. Don't worry about this room.

    And about the navigation, me and Gala tested it out, it's not too much of a problem. You can move around pretty easily, as there are a bunch of sponges and ladders. It's not too hard.
    No, it's not like that. It's not that the TEAMS have a difference. Just one side of the map. For one team it's the right side and for the other it's the left side. Not as in red can see better than blue. It's not really a disadvantage for either teams.

    But thanks for the feedback! Don't worry, the spawn is safe. It's Flag proof, trust me. Guys like Gala and Brendoom tested it out. It's fine :smile:
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    I was joking :stuck_out_tongue:
    In all honesty, it's a really nice change and I love it.
     
    • Friendly Friendly x 1
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