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Complete Summit of the Sages (The one you're supposed to look at)

Discussion in 'Map Submissions' started by Deppuccino, Jun 29, 2017.

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  1. Deppuccino

    Deppuccino Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,596
    Ratings:
    +341
    CTF Map Submission

    Map Name: Summit of the Sages
    Map ID: 235862
    Style: Moutain surrounded by lake
    Creator(s): Deppuccino
    Structure Restricted Areas: Spawn, flagroom, tunnels.
    Configured (yes/no): Yes
    Number of Caps: 3

    Pictures:
    [​IMG]
    View of whole map

    [​IMG]
    View of blue side

    [​IMG]
    Spawn

    [​IMG]
    Flagroom

    [​IMG]
    Lake

    [​IMG]
    Underwater view

    [​IMG]
    Water tunnel

    [​IMG]
    Industrial tunnel

    [​IMG]
    Lava tunnel

    [​IMG]
    Cliffside

    [​IMG]
    Mountaintop

    [​IMG]
    Main entrance to underwater layer

    Information:
    This map is based off the level of the same name from a video-game for the PS2 known as Vexx. It's divided into 2 layers: The surface layer and the underwater layer, so that more classes can prove useful in gameplay. There are various routes that can be taken, a product of both my intentions for the map and the map's size.

    Feedback appreciated.
     
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    #1 Deppuccino, Jun 29, 2017
    Last edited: Jun 29, 2017
  2. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    The location of the tunnels look confusing but I think I could get the hang of it.
    I'd recommend putting spawn on the actual "mainland" near some trees to prevent spawncamping by archers.
    Top of cliff looks like archer heaven, especially with trees for them to snipe off of and behind (so they're not exposed).
    Once a carrier gets "underwater", I feel there is not much that can be done except guard the exits.
     
  3. Deppuccino

    Deppuccino Well-Known Member

    Joined:
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    Messages:
    1,596
    Ratings:
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    1) I'll put some cover.
    2) That's why the underwater area exists.
    3) Depends where they go underwater. But that happens on every map with layers, though. Once they're far enough, it's hard to recover. That's where classes like Ninja and stuff come in handy. You can catch up to them. It's the same for all of the maps. You need a class with good mobility if you want to catch up.


    Update: Added trees as archer cover at spawn.
     
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