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CTF Kit Costs

Discussion in 'Capture the Flag' started by Block_of_Cole, Jul 9, 2017.

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  1. Block_of_Cole

    Block_of_Cole New Member

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    Currently in the game, I've seen some things about the CTF kit costs. When you hover over the kit, it says 10,000 coins, which is already really huge, considering the income you get can get, which is about 2 per kill, and 15 for flag capture, etc.
    Then, when you select it and you hover over the gold ingot to buy it, it says 15,000 credits! Either this game needs to increase credit income, or lower kit prices.
    Hope the officials read this and change this, thanks!
     
  2. Spades_

    Spades_ Former CTF Mod

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    I'm sorry, however the original credit amount for classes was 30,000. Since it was just reduced by popular demand, it will most likely not be reduced further. If it bugs you, you could just buy them in the store with actual money. Or pay the 10-15k credits.
     
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  3. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    10k credits isn't actually that much if you play regularly.
     
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  4. Xelasi

    Xelasi Well-Known Member

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    Can anyone verify the price vs actual cost discepancy? I already have classes and can't test it
     
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  5. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    First class costs you 10,000. All subsequent ones are 15,000. This should answer the discrepancy between those 2 numbers. As @spadesakashovels has already said, the original price of classes was actually 30,000. This of course means it's actually cheap compared to how it once was. You can get that number of credits relatively quickly so long as you play regularly and I certainly don't think it should be reduced any more.
     
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  6. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    Basically what proterozoic said sums it up. It isn't that difficult to get 15,000 credits as long as you play regularly. If you want to get lots of credits fast, the most reliable way is playing defense. Since each flag carrier kill is 20 credits, and each recovery is 10 credits, it adds up very quickly.

    Also I find it funny that the op says kits (wrong!) and everyone else uses classes xD
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    15,000 credits isn't a huge amount. Keep in mind we don't want every player getting every class very quickly - it should take a while to get every single class, even for someone who is good at the game.

    I'm not even that active on CTF and I have nearly 50,000 credits, so it's not too hard :stuck_out_tongue:
     
  8. Xelasi

    Xelasi Well-Known Member

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    Regardless of how easy/difficult it is, if there is a discrepancy in the prices in the GUI it should probably be fixed.
     
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  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Agreed - I've always had every single class, so I don't know if it's actually broken or not :{
     
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  10. simcb

    simcb Active Member

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    Since the idea of credits was introduced last summer, I have gotten 3 classes. And that was before the price was lowered to 15k.

    If you become a regular it shouldnt be too hard to get 15,000 credits.
     
  11. Grenzo

    Grenzo Well-Known Member

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    Hmm, I'm almost positive that the original price was much higher.
    I think we should be happy that they lowered the price.
    In general, I don't think 10k // 15k is that much if you play averagely.
    I play a lot, and I don't have many coins, but that's 'cause I usually don't tryhard, I just talk and casually play.
    -1
     
  12. Colorr

    Colorr Active Member

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    Keep in mind tom cool farms 200 caps a day!
     
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