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Other Map Testing Fixes List

Discussion in 'Map Submissions' started by Xelasi, Jul 29, 2017.

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  1. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    Trying to get a list together of smaller fixes to implement before the official wave, to include:
    • Restrictions
    • Missing blocks
    • Other minor adjustments
    • Etc

    Map Fixes List

    Red = definite fix before wave implement
    Airlock II
    - Engineer restricts in flagroom

    Aquafus V

    - Access to camping spot behind fountain under spawn

    Arabic Palaces
    - Fix sponges

    Aspen Forest
    - Ninja pearling issue-- possibly alternate barrier with air

    Atlantis I
    - Ninja pearling issue-- possibly alternate barrier with air
    - Adjust sponges launching backward; sponges occasionally launch player into glass

    Autumn Spire
    -

    Beaver Creek V

    -

    Celestial Gardens
    - Remove random floating glass block
    - Possibly widen flagroom doorways, flagroom trap

    Chernobyl
    - Additional restrictions around flag
    - Replace some blocks dropping frames around flagroom

    Cuboid
    -

    Esamir
    - Restrictions
    - Navigability, needs sponges to tops of tall structures. Fall damage out of spawn.

    Horologium
    - Walking off of edge of spawn - add a 1-block high wall that the sponge can launch over.
    - Sponge into void; not sure if we can fix lag at beginning of games.

    Kashyyyk
    - Move wall in front of flag room building 2 blocks forward, or flag bldg 2 back. Needs space.
    -

    Large Hall I
    - Engineer restricts in front of spawn

    Martian Outpost I
    - Widen flag room doorways slightly
    - Add a couple more dirt spikes to block arrows.


    Molten
    -

    Moria V
    -

    Night Raid III
    - Fix missing blocks
    - Widen flagroom exits a bit
    - Mention of FPS issues, remove anything under flagroom causing lag

    Nuuk
    -

    Opposites Collide VI
    - FPS issues under flagroom, remove whatever is causing lag

    Pinyon

    - Floating blocks around spawn box and exposed 97 near spawns (xel's fault)

    Precursor
    -

    Quintet Falls I
    -

    Shoots
    - Still needs additional restrictions
    - No one can locate tunnels

    Skytown
    -

    Skyworlds III
    -

    Twin Temples
    - Flag camping: add more sponges to tall areas, fill in ceiling a bit.
    - Add walls to mid

    Waitomo Caves
    -

    Warehouse
    - Overrestricted; remove some restricts

    Well
    - Ninja pearling issue-- possibly alternate barrier with air

    Woodcastle Arena I
    -

    Zavod 311
    - Change glass pane that is jumped on to escape flagroom to a solid block
    - Punch out some fence for front exit of flagroom



    Some of this feedback has been received from the map voting survey located here.
    Take the survey if you have a chance.
    Feedback and screenshots are encouraged in this thread as well.
    If you've heard feedback from other people regarding your maps please let us know what may need to be tweaked. If you don't want something listed changed or if you've seen something different, please mention it.

    Keep in mind, if a map doesn't make it into this rotation, it can always be worked on and be resubmitted if significant changes are made. Thank you all so much for participating this far. This is a long learning process.

    Tags: @GalaThundR @puhdgy @EddKrumbs @Snowleak @lauten @Shawn_ @Nightowl @November @Insomniac__ @Kashyyyk @Dokkedal @1LEGODUDE13 @Miskey @LeDoener etc y'all tag whoever else I missed


    Thanks for your time.


     
    • Like Like x 8
    • Informative Informative x 3
    #1 Xelasi, Jul 29, 2017
    Last edited: Aug 5, 2017
  2. EasterIsland

    EasterIsland Member

    Joined:
    May 8, 2016
    Messages:
    10
    Ratings:
    +9
    Fixed the floating blocks in Pinyon. Not seeing any exposed 97's though?

    EDIT: Found and fixed the 97's @Xelasi
     
    • Like Like x 1
    #2 EasterIsland, Jul 30, 2017
    Last edited: Jul 31, 2017
  3. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    it's under the water puddles near spawn. noticed them when i was playing with resource packs
     
    • Useful Useful x 1
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