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Complete The Great Wall

Discussion in 'Map Submissions' started by olitree, Aug 9, 2017.

?

Would you like to see this map added to rotation?

  1. Yes

    9 vote(s)
    81.8%
  2. No

    2 vote(s)
    18.2%
Thread Status:
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  1. olitree

    olitree Member

    Joined:
    Apr 15, 2016
    Messages:
    12
    Ratings:
    +4
    CTF Map Submission

    Map Name: The Great Wall
    Map ID: /map 388152
    Style: This 110x199 Map is themed off the Great Wall of China, displaying an older Chinese theme with temples as flag rooms and spawn areas.
    Creator(s): olitree
    Structure Restricted Areas: Flag Room and area outside and around the arches, spawn area and mountains surrounding it, ground mid floor/room.
    Configured (yes/no): yes, although pictures do not show this the configuration has been done with signs and block 97.
    Number of Caps: 3
    Pictures:
     

    Attached Files:

    • Creative Creative x 2
    • Like Like x 1
  2. EddKrumbs

    EddKrumbs Well-Known Member

    Joined:
    May 20, 2015
    Messages:
    159
    Ratings:
    +77
    Nice map! I like the trees
     
  3. Nakatago

    Nakatago Well-Known Member

    Joined:
    Oct 28, 2015
    Messages:
    731
    Ratings:
    +234
    good map! gotta keep them mexicans out!!!
     
    • Funny Funny x 1
    • Informative Informative x 1
  4. Soundkld

    Soundkld b1.mcctf.com

    Joined:
    May 19, 2015
    Messages:
    116
    Ratings:
    +36
    This looks awesome. Replace Beaver Creek with this please
     
    • Like Like x 1
  5. TheZombieKat

    TheZombieKat CTFer since May 2012

    Joined:
    May 18, 2015
    Messages:
    1,161
    Ratings:
    +354
    I like it, it's different. Is it possible to get on top of those snowy mountains via a sponge or parkour? Or is it only reachable as Elf/Soldier/Ninja?
     
    • Like Like x 1
  6. olitree

    olitree Member

    Joined:
    Apr 15, 2016
    Messages:
    12
    Ratings:
    +4
    I know for a fact that some of the mountains you can't but we can always change that :wink: Not sure if itll make it to archer op though?
     
  7. TheZombieKat

    TheZombieKat CTFer since May 2012

    Joined:
    May 18, 2015
    Messages:
    1,161
    Ratings:
    +354
    Possibly, yes, but some extra cover can fix that.
     
  8. NickManEA

    NickManEA Build JMOD

    Joined:
    Aug 8, 2015
    Messages:
    1,498
    Ratings:
    +717
    Discord:
    NickManEA#1421
    I would suggest you using Imgur to upload multiple screenshots in an album.
    Anyways, great map!
     
  9. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    I see a lot of people trying the raised-wall-across-midfield map design right now.

    @Ducksfan101 @bluely @Zyoa @Deppuccino since all of y'all have the tall center map thing going on I'd recommend looking at each other's maps to get fresh perspectives of what it looks like. I know that after I pick on a certain map design for a long time I get blind to some of the gameplay.
     
  10. Deppuccino

    Deppuccino Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,596
    Ratings:
    +341
    I'm taking a break from that map for now, and currently planning instead a map about the English Channel and a Neverland-style map.
     
    • Like Like x 1
  11. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    Add some sponges to those tall areas near spawn. The ones at mid are ok, they're far enough to get sniped. Would like to see this tested, was cleaned up a ton from the first time I saw it, gj.
     
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