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Complete Pumpkin Patch

Discussion in 'Map Submissions' started by barfhappyfeet, Aug 14, 2017.

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  1. barfhappyfeet

    barfhappyfeet New Member

    Joined:
    Aug 8, 2017
    Messages:
    3
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    CTF Map Submission

    Map Name: Pumpkin Patch
    Map ID: 388256
    Style: 101x151, this map is very Halloween themed, it being a pumpkin patch, with not so much spook to it. Inside the Great Pumpkins are the flags, and under the Dirt Mounds are the spawns.
    Creator(s): barfhappyfeet
    Structure Restricted Areas: Spawns and inside and on top of the Great Pumpkins
    Configured (yes/no): Yes
    Number of Caps: 5
    Pictures: 2017-08-14_19.37.28.png Bird's-eye view 2017-08-14_19.40.06.png From inside red spawn
    2017-08-14_19.39.31.png The Great Pumpkin from the exterior 2017-08-14_19.39.45.png The top of the Great Pumpkin
    2017-08-14_19.40.41.png The interior of the Great Pumpkin and flag room
    2017-08-14_19.39.55.png View from top of the Great Pumpkin 2017-08-14_19.40.22.png Main bridge
    2017-08-14_19.40.13.png Glass staircase
     
  2. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

    Joined:
    Aug 16, 2015
    Messages:
    2,548
    Ratings:
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    Hey, barfhappyfeet.

    Firstly, I love the idea of the map. This would fit right in with our seasonal maps, actually. I'd like to point out a few tips that might help make your build even more awesome, while also giving some critiques.

    When making a ctf map, it's a good idea to have a gameplan. You did a great job with making it pumpkin-themed, but I feel as though that's where your planning stopped. Ask yourself questions like "How should people get to the flag", "Do I want my map to be crowded or open?", and "Is my map built to defend against ninja pearling, soldier's wall-climb, and archer's headshot".

    Just like with any map, we're looking for variety. This includes block textures, block colors, and actual terraforming (hills, valleys, etc). This is where a gameplan comes in handy. Your map seems a little too cluttered with pumpkins with no regard for which paths people can take to get to the flag. And while I love your idea for adding a river across the map with bridges for easy crossing, I'd like to see more in the way of terraforming. We don't want maps that are too flat. Try adding buildings sporadically or hills and valleys to even out the flatness. Now might also be a good time to take a look at aesthetics. Having the floor be all one color can get a little boring (and it's also unrealistic. You don't see grass being all one color, right?). The same is true for walls and bridges as well. Get a little creative! I know you have it in you.

    As for those tunnels, they seem a little out of place on the map. You have a great halloween-themed map going on, but then you have blue and red tunnels sticking out of the map for seemingly no reason. I like the idea to add tunnels for archer cover, but maybe an idea could be to swing those bad boys in and make them sky tunnels above the map, instead of to the side. This would give people a quick access to a path that's safe against archers. I wish you luck with your building and hope I wasn't too harsh on the criticism. I really like the idea of your map and love to see new maps come out, instead of reskins, so stick with it! I'd love to see your progress! ^-^
     
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