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Raid Reset - This is what we want!

Discussion in 'Raid' started by Carnotauros, Aug 31, 2017.

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  1. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    I still stand by my opinion that cloakers shouldn't be something that needs to be paid for - it should be the server's responsibility that xrayers are kept at bay
     
    • Agree Agree x 2
  2. Carnotauros

    Carnotauros Raid & Events Manager

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    Normal players will also be able to use cloakers, 2/5 warps would be protected, for a VIP 3/10 warps, MVP 4/15, ELITE, 5/20. You don't have to pay for it.
     
  3. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    You're missing the point, people shouldn't have to worry about xrayers, and then strategically cloak certain warps. It should be a natural thing, if a warp is underground, the server should have anti-xray measures to hide it.
     
    • Agree Agree x 1
  4. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    Xray checks aren't a solution to X-ray. They only serve as an aid to sometimes get your items back when you get X-rayed. They don't prevent X-rayers. However I don't really think that clockers are needed.

    I think we need more frequent X-ray checks. I feel like although this doesn't prevent X-rayers ruining your bases, at least you can quickly get your items back.
     
  5. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

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    Nor Cloakers are a solution for xray in general.

    XPbottles:
    - Xpbottles would come handy for certain players, that's for sure. However, I don't see this feature as a needed implementation. Multiple regular players who have grinders and are rich in general would be extremely benefited, because, storing xp inside a bottle reduces the need of someone to keep warping to their xp farm.

    Guest Rank Brought Back:
    - We are aware that the community really wants this rank back because of the little permissions it gave to new team members. And I cannot be more in favor of that. I'll try to get it added back.

    Death Coordinates:
    - The concept of being able to raid for regular players who don't have trackers or don't know how to track sounds good. But isn't it too op? The players that are in the middle of the "player scale", the ones who have stuff but not rich, would be the most have a significant advantage over the new players.

    e.g NewPlayer1 gets on for the first time, travels kinda fare a way and makes a base. He already set a warp but didn't get lucky finding food so he types ./kill to have his hunger bars back. RegularPlayer1 sees the death message, checks if it's 1k blocks further from spawn - Travels and raids NewPlayer1's base plus killing him.

    NewPlayer1 rage quits and we never know anything else about him. In other words, not noob-friendly in my opinion.

    Ocean Spawn:
    - This is a must for sure next map.

    Cloakers from Mcpvp:
    As you say, cloakers cause lag. I don't think we should implement something that is most likely going to lag the server. We would, later on, have difficulties regarding lag and clockers.

    Therefore, I don't want to risk the server's game experience and further complications in order to add a feature to solve a problem (xray) which already has a solution (xray checks).

    Cloakers would come handy, but I don't believe it pays-off.

    The Removal of Team Cap:
    - It's by far the most commented modification that was added to Raid's 2nd map. The thing is that it's impossible to prevent a large group of players to team against others. Unless there is a no-cross-teaming rule which, speaking for myself, wouldn't be a good idea taking into consideration the fact that multiple teams already cross team against 1.

    I would like to increase the team cap to 12/14 players though.

    Party Chat:
    - A party chat will take time, effort and money to implement. Since there isn't a party chat feature on any other Brawl's server so Devs can't just copy/paste code. It's a minor addition that only a couple players are concerned about.

    A permanent Parkour at Spawn:
    - Sounds cool. I think the Build team could help us out with this. It would also give players something else to do at spawn that is not pvping.

    As easy as it sounds like - The parkour structure must be built in a certain way that it's not abusable for kiters, otherwise, it would bring up some problems like the ones with the end-jumping thing.

    Raid Taxes
    - I like the idea of using them, giving them a reason to be other than just charging us some gold. But I would like it to be something apart from Koth. I've been thinking about giving all the players that log on a "Lottery Ticket" which may have a 6 digits number. Players will be able to buy more tickets for a reasonable price (plus a ticket-limit-per-player). The Lottery would be host once a week, two or once a month.

    /afk for Staff
    - Uhh, the feature sounds good. But I don't think it's completely necessary. Staff members can always log off when they are going to be away for say 10 minutes. I would rather not see a staff member on than complaining of him for being afk when I need him.

    KOTHs in EU
    - I see this more as a personal problem. There are not many EU players who play the server or fight for Koth more specifically. Non- Vanta members would be able to get on while EU teams have a free cap. Meanwhile, EST time players are asleep.
    Plus, Zyoa, mze, calledrainer and even you are able to get on.

    Salvaging
    - One of the most op additions ever made to Mcpvp which I was totally against for. You may ask why? Well, it's obvious that whenever you raid someone you are most-likely to end up with tons of iron armor or even diamond stuff untouched. An overwhelming advantage for experienced players.

    All of these statements were based on my point of view and should not be taken as a final response by the staff team.
     
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  6. Carnotauros

    Carnotauros Raid & Events Manager

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    Yes, but it also increases the PvP because people don't have to worry about loosing their XP.
    I'm not a fan of this idea either, but @AnonymousGalaxy had a great idea where he said that it only could be implemented within 512 blocks from spawn, then it would be noob-friendly as well.
    +1
    I can get on 1/10 times, and then I can't stay up the entire Koth, and if we can, then why can't Vanta members get on?
     
    • Friendly Friendly x 1
  7. CalledRainer

    CalledRainer Well-Known Member

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    Staying up for koths was just during summer vacation. In 3 days School starts again and i will have to Focus mre on School since it is my last year and i wont be able to stay up late any more ...
    (gzik, Fezzonite and SaltWood) cant Play during koth since its 4am for them. i bet there are some more Players

    xp bottles -1
    deathcordinates -1
    guest rank +1
    cloakers -1 (95% of xrayed stuff gets rerolled anyways)
    Removal of Teamcaps +1 ( dont remove them but increase them to 12) but only 8 Players can get keys by typing ./koth participate at the start of koth
    salvaging-1
     
  8. Carnotauros

    Carnotauros Raid & Events Manager

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    Reasons?
    *50%, it's very easy to use X-ray and look legit, I have done it multiple times on single player and it's impossible to see that it's X-ray.
     
  9. 0racle

    0racle Former Raid and Reports Manager

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    Cloakers sound stupid af but XP bottles should have been implemented ages ago. Tbh I only think XP bottling and changing spawners should be allowed next map, the rest of those sound stupid
     
  10. Tuumai

    Tuumai Raid Sub-Manager

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    i like you
     
  11. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

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    Because you fight Koth at 9:00pm meanwhile most of us including me at 2:00pm. (GMT-5:00) this means EST players would have to get on around 8:00, 9:00 am (almost no one wakes up at that hour or would do just for Koth, especially on Saturday).
     
  12. Carnotauros

    Carnotauros Raid & Events Manager

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    3pm GMT -5 = 10 am EST, what's the problem with that?
     
  13. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

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  14. Carnotauros

    Carnotauros Raid & Events Manager

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    We could have it 4pm GMT on sundays, or even 5pm.

    Also, staying up to 1am just for KOTH is harder than to wake up 1 hour earlier, especially when you have school because then your body is used to waking up early.
     
    • Agree Agree x 2
  15. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

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    The timing has been working fine so far, we are getting 50 players on during Koth which most of them are americans. Changing the date and hour of an event just to benefit few players doesn't seem logical to me.

    Most of the Eu players are alredy able to get on. (Zyoa, mze, your brother, Jeens, just to mention regulars)

    We shouldn't change the day of Koth, because most of the people go out with their family or do something else on Sundays.
     
  16. Carnotauros

    Carnotauros Raid & Events Manager

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    That wasn't the idea, the idea was to add an additional moth for EU players
     
  17. jum

    jum Well-Known Member

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    i love you
     
    • Friendly Friendly x 2
  18. Jeenss

    Jeenss Ex-Raid Mod

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    @Speedcell @Carnotauros
    Adding a EU koth is a bad idea tbh. Too few people would even come to it, because most of the EU players doesn't have p4, and it would end up being like a 2v2 every week :/
     
    • Agree Agree x 1
  19. Carnotauros

    Carnotauros Raid & Events Manager

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    But it would be possible for NA or even Australian players to play the KOTH.
     
  20. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Then we should at least have flexible koth times. Every alternate week it is hosted on an EU time
     
    • Agree Agree x 1
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