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W.I.P. Kingdom Royale (NEW IMAGES) (ATUALIZED)

Discussion in 'Map Submissions' started by TM_ChaosBr, Oct 8, 2017.

?

Should this map be applied?

  1. Yes

    5 vote(s)
    45.5%
  2. No

    7 vote(s)
    63.6%
Multiple votes are allowed.
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  1. TM_ChaosBr

    TM_ChaosBr Member

    Joined:
    Jan 19, 2017
    Messages:
    9
    Ratings:
    +3
    • Like Like x 1
    • Creative Creative x 1
    #1 TM_ChaosBr, Oct 8, 2017
    Last edited: Oct 15, 2017
  2. Catifies

    Catifies archers suck

    Joined:
    Jan 20, 2017
    Messages:
    90
    Ratings:
    +9
    This map looks like an archer mess waiting to happen..

    Maybe add more space between each castle?
    And the terrain is really flat too.

    For now it's a -1
     
    • Agree Agree x 2
    • Like Like x 1
  3. lnformative

    lnformative Well-Known Member

    Joined:
    Jun 10, 2015
    Messages:
    568
    Ratings:
    +193
    This map has a lot of potential if something are added.

    First thing, as stated above this map currently is a nuke of archers waiting to detonate, so to this fix this maybe add various structures around the map, like bomb shelters, trees of some sort, maybe barriers/walls to help players move around and not be out in the open at all times. Don't go too over board though because that gives soldier an enormous advantage with them being able to stay off the ground at all times.

    Next thing I'd like to propose would be to make it easier to get in and out of the side tunnels because this can turn into a cancer fest if an engineer decides to set up shop in there. As someone who used to main engineer the easiest way to not die as an engineer is to setup in a tunnel, and then just try not to die. Don't go overboard once again and open the entire wall up, but maybe like 1 or 2 wholes in the ceiling and add maybe another side entrance or like make it look like a bomb took a chunk out of the corner.

    I'd love to see some shrubs occasionally in the ground to add a slight bit of challenge during PVP, some people tend to look at the feet etc and I feel like it adds a little more of challenge for archers too see etc. It will also help to make it a little less empty and more complete. Along with shrubs maybe make the terrain a little more bumpy. Doesn't have to be like 7 block hills, maybe just occassional changes in the terrain with a difference of 2 blocks or less. This will allow a little more difficulty in terms of PVP at mid making it harder for ***s like me to just ***** kills at mid on freeday because strafing is so easy to do on flat surfaces.

    The spawn being wide open is a complete no no in my books but it's not going to effect much, although I feel like you could connect the top of spawn to the back of the castles with a medieval bridge of sorts made out of slabs and fence on the edge, maybe make it out of wood if it fits a little more, remove blocks here and there to make it more challenging for carriers to get away and give elf an advantage with earth spell.

    The last thing I'd like to pitch in on would be the flagroom, looks a little odd at first. I've noticed a lot of maps that were removed had a flag that was very close to some sort of a wall. I feel like most don't really enjoy having to deal with flags against walls (unless it's blackout because that map for some reason is the god of all maps) Maybe push it out a little more. Also that flag room is really open and the stairs don't really seem like they're in a good place. I'd personally remove the stairs from the center and put 2 along the side of the flag room that are half the size, thus again making it harder for people to get out. Also if you do that, there's going to be a tonne of space for soldiers to push out so maybe add more structures such as little barriers or obstructions they could hit there heads on to make it harder for them to push out.

    Note that I'm entitled to a lot of criticism here since I don't really know very much about map making. These are the things that I would change though if I had to make a guess on what the majority of the complaints would be about. Maybe you get someone such as @Miskey or @GalaThundR to give advice on what need's changing since they know the objective more than the vast majority of people on CTF.
     
    • Like Like x 1
  4. TM_ChaosBr

    TM_ChaosBr Member

    Joined:
    Jan 19, 2017
    Messages:
    9
    Ratings:
    +3
  5. lnformative

    lnformative Well-Known Member

    Joined:
    Jun 10, 2015
    Messages:
    568
    Ratings:
    +193
    you're welcome :wink: good luck with the map
     
  6. olitree

    olitree Member

    Joined:
    Apr 15, 2016
    Messages:
    12
    Ratings:
    +4
    Love the building style on the castles, but the map lacks character, my suggestion is to work on some proper scenery to suite the map, new styles, player friendly.

    You can copy and cut, experiment is my best tip. Remember though that what you think in your head is something completely different when its built in Minecraft.


    No from me
     
  7. Feeliq_

    Feeliq_ Banned

    Joined:
    Aug 4, 2013
    Messages:
    382
    Ratings:
    +70
    Discord:
    Wrathation#6384
    For me it looks like Beaver Creek only better, but tbh I hate BC, because whatpeoplealreadysaid. What this map needs is some cover and underground ways so people can cross the map without getting nuked by archer arrows.
     
    • Agree Agree x 1
  8. Rejeqted

    Joined:
    Jul 7, 2016
    Messages:
    231
    Ratings:
    +141
    Maybe add like a underground tunnel or 2 so u can escape the archers a bit
    Then add sponges so u can get onto the castle (i havent checked out the map yet so this is what im seeing from the pictures, maybe there already these things that iv just mentioned on the map)
     
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